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Cake day: June 16th, 2023

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  • ryven@lemmy.dbzer0.comtoRPGMemes @ttrpg.networkIt's true.
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    8 days ago

    I mean, it depends on the edition. In AD&D the damage of fireball increases faster than your HP: you deal 1d6 damage per level and you gain 1d4 HP per level (and you don’t get an automatic max roll at first level), so on average a fifth level caster has 12.5 max hp and deals 17.5 damage on a failed save.

    Nowadays with higher hit dice and higher average Constitution scores and potentially larger Constitution-based hp bonuses, it’s more survivable for sure. It also doesn’t expand to fill its nominal volume if cast indoors, so it’s a lot easier to find space to cast it in dungeons without frying yourself.

    Edit: This is ignoring the fact that not all mages are equally likely to survive to fifth level; rolling higher HP makes you way more likely to survive to the next level, so I suspect if we surveyed players of fifth level mages the actual average HP would be somewhat higher, with the low rollers having been filtered out by dart traps, lucky kobolds, etc.



  • I guess the video games probably aren’t canon, but I think it was The Force Unleashed that “revealed” that Vader intentionally planted the seeds of the Rebellion to create an opportunity to overthrow Palpatine, which makes all the times he or his troopers “fail” to stop the heroes make more sense.









  • I feel like this list has some games that are too new to put on a “most influential” list. Let’s give it at least a few years to see how Baldur’s Gate 3 and Kingdom Come: Deliverance 2 influence the industry.

    On the other end, how is Rogue not on the list? The number of games calling themselves “roguelikes” or “roguelites” has been ballooning every year for the better part of a decade now, and some of its ideas have found their way into other genres, especially the use of procedurally generated level layouts.

    Edit: Ohhhhh the poll methodology was to ask people to pick one game, and then they sorted them by popularity. So even though I think Rogue is definitely a top-20-most-influential game, it’s harder to argue for it being top 1. But… that makes it even crazier that KCD2 is on the list. A significant number of people voted for KCD2 as “THE most influential game of all time”? It just came out!


  • ryven@lemmy.dbzer0.comtoWhatcha Playin?@lemm.eeWhat a YOU playing
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    24 days ago

    Gal Guardians: Servants of the Dark. It’s a Metroidvania by Inti Creates about two demon maid sisters who are trying to restore their dark master, the demon lord Maxim Onslaught, after his defeat at the hands of a rival demon lord. You level up by collecting your lord’s scattered bones, which unlocks new abilities as well as raising your stats, and you can collect subweapons as loot with random modifiers, and then condense the modifiers you want onto the weapons you like. You can swap between the sisters at any time (or play with a friend in co-op): one has a submachine gun, which is long range but consumes ammo, and the other has a whip which is short range but high damage.

    It’s superficially similar to the previous game, Gal Guardians: Demon Purge, which features two sisters in high school who are demon hunters trying to save their school from being transformed into a demon castle. But in addition to being significantly less horny (Demon Purge had a panty-collecting side quest… these games are in the same setting as Gal*Gun, so I guess this is to be expected), Servants has a much more open and interconnected world, compared to Demon Purge where the castle is separated into levels that mostly don’t cross over into each other. At the same time, the design for each individual room is a lot less tight: in Demon Purge, almost every room has a specific challenge to overcome, but in Servants there are many filler rooms, and the difficulty of the enemy layouts is lower overall.

    There are also a lot of elements I would consider somewhat half-baked, including the subweapon upgrade system and the way rebuilding the castle is handled. Overall it doesn’t reach nearly the same heights as their excellent Bloodstained: Curse of the Moon and Bloodstained: Curse of the Moon 2, which I would consider the best modern Castlevania-like. Koji Igarashi was involved in that one, so maybe that’s not surprising.

    I would only recommend Servants of the Dark to fans of Demon Purge who don’t mind the shift in level design, or who need something less embarrassing to suggest for co-op with a friend. If you’re looking for a Castlevania-style game and haven’t played any of the games I mentioned, I’d start with Bloodstained: Curse of the Moon if you’re looking for classic Castlevania, or if you prefer the post-Symphony of the Night games, I recommend Bloodstained: Ritual of the Night (also by Koji Igarashi, but with his studio ArtPlay instead of Inti Creates).