Nah… real fjords would be narrower and longer, right?
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Haven’t tried it myself, but Wylock did a video on the mechanics of his own Neon Skies:
No problem!
roflo1@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•15 seconds without oxygen seems low [Mothership]English2·13 天前Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath.
The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life.
roflo1@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•15 seconds without oxygen seems low [Mothership]English4·13 天前Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast.
I guess my proposed solution only works within a pressurized environment.
roflo1@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•15 seconds without oxygen seems low [Mothership]English2·13 天前You can’t? Huh. I’ve got some reading to do.
Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions.
roflo1@ttrpg.networkOPMto Sci-Fi RPGs@ttrpg.network•15 seconds without oxygen seems low [Mothership]English1·13 天前Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space.
Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go.
roflo1@ttrpg.networkOPMto Micro-maps@ttrpg.network•An entryway to the Underworld [modern, side view]English1·21 天前Thanks!
roflo1@ttrpg.networkOPMto Micro-maps@ttrpg.network•When they open the door... [dungeon, trap, side view]English2·25 天前There must be a way to make it work mechanically (even if it’s a lever on a pulley on a screw on a wedge).
And if not, there must be a way to make it work magically.
roflo1@ttrpg.networkOPMto Micro-maps@ttrpg.network•When they open the door... [dungeon, trap, side view]English4·25 天前Is it? No wonder my players always search everything thoroughly.
Same thing happened to me when I discovered it.
You probably figured it out already, but in case you didn’t: the video I posted before is part of a playlist, and it’s an excellent way to get acquainted with the game.
And thus… the existance of this community is now officially worthwhile. ;)
BTW, There’s also a Traveller-specific community: (!Traveller@ttrpg.network)
Traveller is one of the oldest RPGs out there. And here’s just the video that explains how to use it:
Ah. Sorry, the 2d10 seems to be out of stock:
https://paizo.com/products/btpy879h?19mm-d10-Double-Die-Transparent
Paizo has some:
https://paizo.com/products/btpy879g?19mm-d6-Double-Die-Transparent
And yes, there should be a d10 inside another d10 somewhere around there.
Yeah. Very well summarized.
Perhaps I’d also add that the advancement is earned with blood and sweat. 😅
I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.
You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.
And you’re way out of your league. All the time.
In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.
To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).
If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).
if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.
Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.
Not sure I made it “swampy” enough…