taping UE5’s graphics engine to GameBryo/Creation
I can imaging maybe writing an interface layer, but given the scale I kinda doubt they’d choose to do this.
IDK I could be wrong, but if we know they used UE5 my bet is the game was rewritten in mostly new C# and blueprint.
Distrobox is just a set of shell scripts that controlls Podman under the hood. Not only is it like docker, it literally uses the same container format (ContainerD).