• 2 Posts
  • 261 Comments
Joined 4 years ago
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Cake day: October 3rd, 2021

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  • Back in the day when embedded devices are running Linux kernel 2.6, the kernel is gzipped and saved to an SPI flash, then extracted to RAM and run from there.

    Does that sound immutable enough to you?

    The decision on this design wasn’t for an immutable system, but just that flash chips were expensive. Immutability was an accidental achievement.

    Actually we developers dreamed every day we can directly modify the operating system ad hoc, not needing to go through the compile-flash-boot agonising process just to debug a config file.

    You see, my point is, when a system is in good hands, it just does not break. End of story.

    Maybe the next time before you guys press Enter after pacman -Syyu (not exclusively saying your distro is bad, Arch pals, sorry), think about the risk and recovery plan. If you are just an end user expecting 100% uptime and rarely contributing (reporting bugs at least), consider switch to a more stable distro (I heard Debian is good), and ask yourself if you want an immutable distro, or do you just want a super stable system.












  • I support indie developers. I loved World of Goo 1.

    Sorry, but your argument is very weak. A pirated version of a game would not have additional features for no reason. A poorly done port is a poorly done port. There is no excuse of it. It may work well on the touchscreen, but I enjoy playing on my TV more.

    And I am not a petty person who pirate everything as I assume you think. All I said is World of Goo 2 has unplayable control in docked mode on Switch. I would give my money to Windows/Mac/Linux version instead, where I can use a mouse.

    But control scheme aside, I don’t find the stages of it challenging and interesting enough for me to buy the game. In fact I stopped playing after stage 3 or so.