• 19 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • universal-pidff is working on support for many wheels. I believe they are also working on upstreaming.

    Thrustmaster hid-tmff2 is a module that supports some common belt drive wheels. (I had a t300 but upgraded, see below)

    OpenFFBoard is fully supported without any extra drivers/modules in Linux. Even the configurator is just python+qt and works fine (This is the wheel I use).

    Running the drivers in wine won’t work, or at least there is no benifit that I’ve seen. Oversteer provides some udev rules which improve logitech support, you should install that and reboot even if you don’t plan to use it. The udev rules initialize the wheel correctly, set permissions on the sysfs components, etc. AFAIK the Logitech Driving Force GT is fully supported by the in-tree logitec driver link. Can you post more details about the issues you are having, maybe with screenshots?

    EDIT: I forgot that oversteer recommends using new-lg4ff for most logi wheels. So definitely give that a try as others said.

    Lastly there’s sim community https://infosec.pub/c/diysimulators@discuss.tchncs.de (the creator of openffboard is the mod of that community) if you’re interested. It doesn’t see that much action but there’s a little here and there.













  • Yeah… I’m glad I’m not the only one that doesn’t like it that much. I would even go so far as to say that there really aren’t any “good” rally games that I’ve played. There are some that do one or two things well, but none that really stand out and make me say “I really want to play that one”.

    AC’s rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it’s very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that’s really comparable since it’s all mods too, it’s similar in flexibility but has way more content and the gameplay is OK, but it looks it’s age so it’s a bit hard for me to get into it after playing something newer.






  • You didn’t select “Create Symmetry Constraints”. I’m not sure if it will solve the issue completely, but it will probably make some difference.

    One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I’m not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch’s attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.

    Sketches where the origin of the sketch isn’t the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.

    Are you making sunglasses? 😎