

Recognizing that Nazis are people is necessary in order to understand how people become Nazis. Understanding how people become Nazis is necessary in order to fight Nazis.
Recognizing that Nazis are people is necessary in order to understand how people become Nazis. Understanding how people become Nazis is necessary in order to fight Nazis.
If we want to take care of everyone, then we need to be sure that we actually are taking care of everyone. We have to stand up against persecution and injustice. We have to proactively offer a hand up to those who need it most right now. When people are being oppressed, silence is complicity.
If you want to sweep issues under the rug when they feel politically inconvenient, then you can’t also say you’re taking care of everyone.
It’s just thursday the 20th.jpg
I also have a handful of holidayname.jpg
for holidays that fall on different days each year.
I’ve started saving these memes every time I see them. I don’t have too much in my folder yet, but hopefully someday I’ll accumulate 365 of them.
I understand where people are coming from when they say “identity politics” are politics getting in the way of class struggle. I vehemently disagree with it, these are also important issues we need to stand up for even when they are sometimes unpopular, but I understand where it comes from.
But if she also thinks we shouldn’t be talking about class either, what the fuck does she want to do?
Mbin and Piefed both have this.
Even if/when Switch 2 emulation is possible, there’s not a chance in hell it could run on Deck hardware.
Both systems have pros and cons. This article isn’t bashing on the Steam Deck at all, just making the case for what the Switch 2 has going for it.
They say up front that this article is a response to the frankly obnoxious amount of “my gaming platform can beat up your gaming platform” circlejerking that has been going around - which you’re kinda perpetuating.
The Deck does not “obliterate” the Switch 2, and a headline like that makes you part of the problem.
I pre-preordered from Nintendo but haven’t gotten my email yet.
I don’t think any of these games are ‘gold mines’, and some of your examples are just games they did release but just not the way you wanted them to.
I could rattle off my own wishlist of classic favorite IPs that I wish would come back, but the thing about dead IPs is that they died because they weren’t making tons and tons of money.
“Ultra” versions of Street Fighter Alpha and Darkstalkers
Alpha 3 Upper is getting a rerelease on the upcoming Capcom Fighting Collection 2, and every version of Darkstalkers was included in Collection 1.
Ever since Super Street Fighter II Turbo HD Remix flopped within the FGC, the idea of messing with classics has been regarded as anathema. USF2 was completely ignored as just HDR-but-worse.
They can’t renege on deals they’ve already signed with retailers.
JP Switches will only play Japanese-language games. So for non-Japanese-speaking consumers, that will be a problem.
I can get paid to do this? Where do I sign up?
They’ve never promised that, because that would be an absurd promise to make. This is no different from Valve dropping support for older versions of Windows, which they have also done.
This account is Mbin rather than Lemmy, and I’ve got another account on a Pleroma server for my microblogging. Thinking of trying Piefed, some of its features sound promising and it looks like development is going pretty rapidly, I may end up switching off Mbin.
Of course there’s going to be one eventually, but if they’re implying it’s coming very soon that actually raises questions. Donkey Kong Bananza looks to have been developed by the team that did Odyssey, so if a 3D Mario was being developed in parallel, I’m curious who was on that project.
I think we should reelect Francis.
But the other two did get ported to Wii under the title Metroid Prime Trilogy.
The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.
The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.
Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.
But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!
Does taking care of everyone mean saying “sorry you can’t get HRT, it just doesn’t poll well enough”?