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Joined 10 months ago
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Cake day: June 28th, 2024

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  • I don’t think any of these games are ‘gold mines’, and some of your examples are just games they did release but just not the way you wanted them to.

    I could rattle off my own wishlist of classic favorite IPs that I wish would come back, but the thing about dead IPs is that they died because they weren’t making tons and tons of money.

    “Ultra” versions of Street Fighter Alpha and Darkstalkers

    Alpha 3 Upper is getting a rerelease on the upcoming Capcom Fighting Collection 2, and every version of Darkstalkers was included in Collection 1.

    Ever since Super Street Fighter II Turbo HD Remix flopped within the FGC, the idea of messing with classics has been regarded as anathema. USF2 was completely ignored as just HDR-but-worse.











  • The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.

    The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.

    Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.

    But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!