knifestealingcrow [any]

  • 7 Posts
  • 67 Comments
Joined 4 年前
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Cake day: 2021年12月28日

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  • OPEN CALL FOR BOOK RECS

    I got offered a 2 dollar raise to fill in for a different position at my job for the next month, and the only thing I’m expected to do is be physically present in the building. I can do whatever I want for the entire 12 hour shift, so I’m looking for books to fill at least some of that time.

    I’ve been finding it difficult to adequately explain what socialism/a socialist state would look like in practice when I discuss politics with other people. I can identify and explain the problems with capitalism, their causes, and ways to fight back against them, but the “what comes after?” question is one I have trouble putting in concrete terms, and as a result I tend to come off as unconvincing and a bit idealistic. Books dealing with this in some way (explanations of the electoral structures of various socialist states, workplace organization, education systems, housing programs, etc.) would be a big help!






  • “you will be given the option to drop everything in the main storyline to team up with a zoologist and a fascist to find a stickbug that may or may not be real. It’s crucial that you do everything in your power to find that bug”

    “Punch the drugged out slur-slinging child. It’s good for him in the long run.”

    “Putting points into shivers will make the city itself talk to you. It’ll give you helpful clues and warn you about the apocalypse. Said apocalypse can only be prevented by communism or EDM”

    “You can shove the corpse inside a bear”


  • rewards ability, meets need

    This argument pisses me off so much. When I was a kid and my mom skipped meals it was actually because she didn’t need food? Working full time while pregnant and still having to share a pull out couch with her two children was her “reward”? My family was picking dandelions for supper and using free ketchup packets as a pasta sauce substitute for the love of the game I guess. Thank you, genocidal ethnostate propagandists, for teaching me that my desire for no one else to have to experience that is a utopian pipedream. You have truly opened my eyes.







  • I’m still working on the rules but here’s what I have so far:

    Fictional History Lesson

    The cards themselves originated as a Tarot-like divination tool. Consisting of 6 groups (suits) of 6 cards for a total of 36 cards. Each suit represents an area of someone’s life such as Love, Wealth, Health, etc. (the rest I’m working on) and each card is marked with a symbol representing the following: Oblivion, Death, Stagnation, Growth, Birth/Rebirth, and Unity (with the universe)

    With the colonial government of the region outlawing local spiritual practices and introducing gambling as a way to settle disagreements over property ownership rights, the cards lost their spiritual connotations and became primarily used for recreation, even after the fall of the colonial government.

    The game is (tentatively) called “Fate”. The goal of the game is to end up with the best Fate each round, determined by the value of all of your cards combined. The player(s) with the worst Fate at the end of each round are eliminated until only one player remains in the game.

    Rules:

    Fate may be played for money or for fun. If playing for money, a buy-in amount is decided collectively prior to the game starting. The winner receives all of the prize money at the end of the game.

    Each card is given a value from 1-6, with Oblivion being the lowest and Unity being the highest. In this game, the suit doesn’t matter. One person deals out 3 cards face down to each player, with an extra 3 cards placed in the middle of the group representing the “universes hand”. Any cards leftover are simply set aside until it’s time to deal again.

    Each player may only look at 2 of their 3 cards, and may check those cards at any time during the round. When a player takes their turn (moving clockwise from the dealer) they may offer up 1 of their 3 cards for a blind trade with any other willing player. If more than one player accepts the trade, it is up to the turn-taker which person to trade with. If no players accept, the turn-taker may decide to trade with the universe’s hand, keeping all cards concealed.

    After all players have taken their turns, all cards are revealed, and the player with the lowest score is eliminated. The Universe’s hand is not considered a player unless you’re playing for money, in which case the final player remaining must play a round against the universe. If the universe wins, each player receives their buy-in back.

    I’m thinking of doing something where getting 3 of a kind does something outside of granting points, like 3 unity cards granting that player a “second life” or 3 death cards meaning instant elimination alongside or instead of the actual lowest score, but I haven’t worked that out yet. I’m also realizing after writing this that the player who takes the first turn is at a disadvantage strategically, but I might leave that as just part of the game. I’m probably going to have to test it out a bit IRL.