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Cake day: September 28th, 2023

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  • There’s a lot of games being mentioned here that had a full run. Let’s talk about an actually cancelled game - SkySaga: Infinite Isles. Block game in the vein of Portal Knights that was extremely inspired.

    The gameplay loop consisted of using “Keys” on a portal at your home island that would randomly generate a floating island with various objectives on it and a boss, all of which was harvestable for materials and blocks to build with back on your home island. There was a social hub city island everyone could access that alowed access to PvP and a few types of guilds with various combat, gathering, and exploration quests. Crafting was pretty good, allowing you to use metals with various properties to mix and match your own gear - some metals did more damage or applied an elemental effect, some had quicker swing speed, some were durable as armor and others not so much but they increased movespeed or jump height.

    The game had about a dozen beta access phases then dropped off the face of the earth, with the server (and how it worked) lost forever. Completely lost to time, cancelled before it could release proper. No other block game has come close to the kind of structural appeal it had for me, and I think about it frequently. There’s a few reverse engineering projects in the works but they are stagnant.

    I love a lot of the games in this thread but they had an actual release and real servers, you could play them for multiple years. Some others promised a bit more than they delivered, and were cut a bit short by EA or other trash publishers. SkySaga was killed before launch and placed in an opaque prison, truly cancelled.









  • Densely packed open world without much empty space, dialogue trees that will frustrate people with ADHD (seriously, random non-quest npcs have 10 minutes of voiced lines sometimes), fluid mix and match skill trees with easy access respec in the menu, no micromanagement mechanics like ammunition or town NPC line of sight causing every guard in a town to turn hostile, better optimization to run on less powerful machines than recent comparable titles, ability to upgrade gear you like throughout the entire game, magic system held on to some of the CRPG elements (you need to find grimoires with a spell to learn it, but putting points into a spell lets you cast them without the grimoire and upgrades them an extra rank if you still use the book anyway). Does an excellent job of bringing new players into the setting if they didn’t play Pillars or Pillars 2.

    My current complaints are that the melee combat tree is a bit less exciting than the others, and a few visual issues have presented themselves like enemies with multiple elemental effects applied to them having some visual flickering and distant shallow water looks wrong. There’s some player character options that are missing from Pillars of Eternity, but if you haven’t played them you’d never know.

    I think it’s a pretty strong GotY contender to kick off the year, personally. I made this post because people are mentioning user reviews, but steam user reviews have been pretty worthless lately. Way too many people expecting games to behave like another game or genre entirely and basing their entire review on that, or complaining about things that have no relation to gameplay (on that note, the game has XBL login but it is not required).


  • homicidalrobot@lemm.eetomemes@lemmy.worldJust a tad too tender
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    3 months ago

    It’s just as likely as any other meat. If it was frozen and shipped beforehand, less likely, so with fast food beef you’re probably right; but the reduced chance of infection comes from actually killing bacteria present in the meat, meaning you need to hit the elimination heat threshold for e. coli and the other usual suspects throughout the cut.





  • Because the way they write numbers is generally misunderstood in the west. Wan, the ten thousand character, and Yi, the hundred million character, are typically the crux of translating big numbers like this.

    万 (wàn) comes up the most often and is the largest stumbling block for most people learning Mandarin numbers. In English, numbers are usually broken up into chunks of three digits. Because of 万 (wàn), it’s easier to break numbers up into groups of four in Mandarin. In English, we split “twelve thousand” numerically into “12,000” (chunks of three digits). Split it the Chinese way, “1,2000,” and the Chinese reading “一万两千” (one wan and two “thousand” = yīwàn liǎngqiān) makes more sense.

    Not saying the figure isn’t exaggerated, but holy shit it’s obvious why it’s translated this way in articles if you look even slightly beyond the surface.