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Joined 13 days ago
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Cake day: May 30th, 2026

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  • Pass. Ship of Harkinian already exists and other than some of the QoL features like assigning d-pad to item shortcuts like ocarina, boots, etc (which Ship and the randomizer both offer), OoT is one of those retro games that really doesn’t need changes or, IMO, even significantly benefit from them. You can’t improve on perfection.

    But if people want to spend $80 for a 30 year old game to justify buying the $650 console, more power to em.

    I’d rather Nintendo just pull a Konami and bundle related old games in a prepackaged emulator and sell that instead.









  • Matches my experience so far to a tee. Fantastic game.

    It’s concerning that “talk to NPCs and actually read the shit the game tells you” even needs to be said. How damn stupid are people getting that this isn’t just normal operating behavior?

    It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It’s nice that they added custom difficulty options but I wonder if people aren’t just too prone to giving up when challenged.



  • Surprised it’s taken this long for warp gates to be addressed. Catching up on the current RSL and there’s just been games that toss won only because they can just ignore defender’s advantage. The new changes seem pretty fair but we’ll have to see.

    Ghosts no longer being interrupted by damage, and doing the full 170 to everything, definitely makes them even more persistent in TvZ. Maybe increasing their supply cost and making them squishier will balance it out? Ghosts seemed fine, tbh.

    Nothing that seems like it’ll seriously alter how monotonous early game PvZ is. Really would have liked to see something that made Oracles less “free,” but maybe the WG changes will make it harder/pricier to bulk up your army so it evens out?

    Not sure if the worker change will do much. Better than nothing? Maybe increasing worker build time would be better? If it takes longer to build workers, it makes killing them more impactful. Could cause issues for zerg since they have to kill workers to build.