

The bigger focus on the roads would make sense. It was a big weakness of the previous game, and they had a big rework of the driving AI recently.
If they manage to make the passenger transportation and road flow mechanics inside the cities interesting that would be fantastic.
And to be fair, most of these games would still be challenging at a lower difficulty. I expect that the late game bosses of Lies of P would remain difficult in the second difficulty setting (maybe not as much in the first setting, but for now we don’t know what to expect)