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Cake day: May 29th, 2024

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  • drosophila@lemmy.blahaj.zoneto196@lemmy.blahaj.zoneRule
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    19 hours ago

    Its so bizarre seeing this.

    For me the chart goes:

    Call of Duty (2003) - the first one, it had sprint and ADS. Also two primary weapons and a handgun slot.

    Call of Duty 2 (2005) - the first one with regenerating health. This might also be where prone and the true two weapon limit was introduced (but I’m not sure).

    Call of Duty: Modern Warfare 2 (2009) - At this point people are criticizing the game series for being propaganda for the military industrial complex, for bland mindless gameplay, for being generally bland and uninteresting as a piece of art, for cranking out the same game over and over again, and for spawning so many imitators that creativity was choked out of the AAA development space.

    Call of Duty: Advanced Warfare (2014) - the one with that actor in it. People were surprised that it actually changed up its gameplay by adding jetpacks.

    From 2014 onwards: I have never heard of these games before. I was vaguely aware that they kept making COD games but never cared to read about them. I think one of them was 150 GB, which some people think was a conspiracy to fill up your hard drive so you couldn’t play other games (considering how much a repack was able to reduce its size).











  • In addition to what groet said, I’ll add that this is a little bit like asking “what’s the difference between a public library and Amazon?”.

    Yes, there are other public libraries you could go to if the one you subscribe to didn’t have something you wanted or ‘went bad’ somehow, but the most important difference is you don’t have an antagonistic relationship with your public library. Your public library doesn’t have a financial incentive to try to trap you or screw you over.


  • drosophila@lemmy.blahaj.zonetolinuxmemes@lemmy.worldWe dont need one
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    5 days ago

    An antivirus is mostly just a blacklist of known malware. Sometimes heuristics are used such as ‘this piece of software isn’t installed on many PCs, and it appears to be doing shady stuff like, monitoring keystrokes or listening to your microphone’. But unless your antivirus is actually sentient there’s no way for it to really distinguish between a chat application that listens to your microphone so you can talk to your friends / monitor your keystrokes to know when you’ve hit the push-to-talk key, and a piece of actual malware that intends to spy on you and blackmail you.

    What you have with a package manager is a whitelist of programs that have been selected by your distro maintainers. Is it completely impossible for someone to sneak malware into a distro’s repository? No, but its a lot easier to maintain a list of known good software than it is to maintain a list of known bad software. And in that situation your antivirus isn’t going to help you anyway, since the people maintaining its malware list aren’t going to magically know that something is malware before the distro maintainers do.

    So, generally, just using your package manager instead of running random shit you find online is going to be a lot better than any antivirus. With things like Wayland and Flatseal becoming more common we’re heading towards a situation where fine-grained per-package permissions will become the standard way distros do things, making antivirus even more unnecessary.

    We should have done that a long time ago, as the security model of ‘any program you run can do anything you can by default’, then blacklist the ones that inevitability abuse that privilege, is completely backwards.




  • Retro is a good starting point. You can store just about every NES game ever released in less than a GB, and the SNES isn’t that much bigger. Once you get into the 3D era you might have to be a little more selective, but you could still fit a lot of early 3D games in there.

    Another way to economize space would be video game mods. Since many mods reuse the same models and textures to make a new game, you could multiply the amount of content you get per MB that way. And there are a ton of Half Life 1 mods, Thief mods, and Doom WADs out there. Gmod can run over LAN, and there’s an absolute ton of maps and game modes for that.

    Finally, there are some more modern games that are remarkably small. Animal Well is only 35 MB. Gloomwood is only 2.07 GB, comparable to the size of its inspiration Thief (1998), though Gloomwood is unfinished at the moment and will probably be bigger once it’s out of early access. Shadows of Doubt is 1.31 GB. Lethal Company weighs in at 1.07 GB and can apparently be made to work over LAN. ADACA at 2.44 GB is actually smaller than its inspirations Half Life 2 and STALKER, probably by dint of having only vertex colors and no textures.