

Modern day chemists have succeeded where the alchemists of old failed by finally isolating phlogiston.
Modern day chemists have succeeded where the alchemists of old failed by finally isolating phlogiston.
Sure, you should be able to pause and/or quit out and resume the game where you were.
I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.
It might be less the quality of the research and more this:
(This comic is a bit outdated nowadays, but you get the idea).
Except the headlines say “scientists report discovery of miraculous new battery technology using A!”.
Also i think people don’t realize how long it takes to commercialize battery technology. I think they put them in the same mental category as computers and other electronics, where a company announces something and then its out that same year. The first lithium ion batteries were made in a lab in the 1970s. A person in 2000 could have said “I’ve been hearing about lithium ion batteries for decades now and they’ve never amounted to anything”, and they would be right, but its not because its a bunk technology or the researchers were quacks.
With electric cars you might not even need a special charger so much as a special charging cycle. Its already the norm for cars to tell the charger what voltage and current they want, and its already the norm for cars to carefully control their battery’s temperature during charging.
That’s not to say you’d necessarily be able to do this with just a software update, but its not too far off from the current paradigm.
Because restrictions on what you can and can’t do is what makes a game a game. Should every game have noclip on by default in case someone doesn’t want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.
I have no problem with being able to open up a console to type god
and noclip
, or installing mods to change how the game works, but it should be clear that you’re stepping outside the experience that the developer created. And it shouldn’t be an expectation that every game has the same experience.
What’s wrong with the UI? (Aside from it being incredibly laggy)
Draw her eating spaghetti
The tree will receive his love physically.
I’ve seen videos of people running Damn Small Linux with a GUI on Pentium 1s.
None of them are very recent, so I don’t know how well ‘modern’ DSL would fare on a P1, but there are a few recent videos of people browsing the web using Dillo on Pentium 3s.
In addition to what groet said, I’ll add that this is a little bit like asking “what’s the difference between a public library and Amazon?”.
Yes, there are other public libraries you could go to if the one you subscribe to didn’t have something you wanted or ‘went bad’ somehow, but the most important difference is you don’t have an antagonistic relationship with your public library. Your public library doesn’t have a financial incentive to try to trap you or screw you over.
An antivirus is mostly just a blacklist of known malware. Sometimes heuristics are used such as ‘this piece of software isn’t installed on many PCs, and it appears to be doing shady stuff like, monitoring keystrokes or listening to your microphone’. But unless your antivirus is actually sentient there’s no way for it to really distinguish between a chat application that listens to your microphone so you can talk to your friends / monitor your keystrokes to know when you’ve hit the push-to-talk key, and a piece of actual malware that intends to spy on you and blackmail you.
What you have with a package manager is a whitelist of programs that have been selected by your distro maintainers. Is it completely impossible for someone to sneak malware into a distro’s repository? No, but its a lot easier to maintain a list of known good software than it is to maintain a list of known bad software. And in that situation your antivirus isn’t going to help you anyway, since the people maintaining its malware list aren’t going to magically know that something is malware before the distro maintainers do.
So, generally, just using your package manager instead of running random shit you find online is going to be a lot better than any antivirus. With things like Wayland and Flatseal becoming more common we’re heading towards a situation where fine-grained per-package permissions will become the standard way distros do things, making antivirus even more unnecessary.
We should have done that a long time ago, as the security model of ‘any program you run can do anything you can by default’, then blacklist the ones that inevitability abuse that privilege, is completely backwards.
Friend, I am talking about pictures that look like this:
Which was sent to me by someone, along with a bunch of other similar images, by someone who thought it was a real photo.
I am talking about thumbnails generated by early DALL-E, where people’s faces are melting.
People who use Lemmy would be able to tell the difference most of the time, but the average person would have zero idea.
Just look at any of the YouTube videos with obviously AI generated clickbait thumbnails that get 10s of millions of views. Or all of the shitty obvious Photoshop thumbnails that existed before AI.
Retro is a good starting point. You can store just about every NES game ever released in less than a GB, and the SNES isn’t that much bigger. Once you get into the 3D era you might have to be a little more selective, but you could still fit a lot of early 3D games in there.
Another way to economize space would be video game mods. Since many mods reuse the same models and textures to make a new game, you could multiply the amount of content you get per MB that way. And there are a ton of Half Life 1 mods, Thief mods, and Doom WADs out there. Gmod can run over LAN, and there’s an absolute ton of maps and game modes for that.
Finally, there are some more modern games that are remarkably small. Animal Well is only 35 MB. Gloomwood is only 2.07 GB, comparable to the size of its inspiration Thief (1998), though Gloomwood is unfinished at the moment and will probably be bigger once it’s out of early access. Shadows of Doubt is 1.31 GB. Lethal Company weighs in at 1.07 GB and can apparently be made to work over LAN. ADACA at 2.44 GB is actually smaller than its inspirations Half Life 2 and STALKER, probably by dint of having only vertex colors and no textures.
Besides the basics (operating systems, compilers, office, CAD, database, etc software):
A copy of open street map together with the linked Wikipedia articles, along with the software to view and edit them. I know you said no wikipedia, (since that’s pretty much a given), but this is basically the hitchhiker’s guide to the galaxy.
A copy of Godot’s editor so people can still make games.
As many games as I could fit in the remaining space, concentrating on the ones that give you the most bang for your buck in terms of space.
Why do they do that?
[Person shitting in a public pool]
“Its called a public pool for a reason. I have a right to this water as much as you don’t like it.”
I wouldn’t want to stay in one for long, but passing through that kind of place can be pretty refreshing, at least for me.
Skyrim is older now than Half Life 1 was when Skyrim first released.
Its so bizarre seeing this.
For me the chart goes:
Call of Duty (2003) - the first one, it had sprint and ADS. Also two primary weapons and a handgun slot.
Call of Duty 2 (2005) - the first one with regenerating health. This might also be where prone and the true two weapon limit was introduced (but I’m not sure).
…
Call of Duty: Modern Warfare 2 (2009) - At this point people are criticizing the game series for being propaganda for the military industrial complex, for bland mindless gameplay, for being generally bland and uninteresting as a piece of art, for cranking out the same game over and over again, and for spawning so many imitators that creativity was choked out of the AAA development space.
…
Call of Duty: Advanced Warfare (2014) - the one with that actor in it. People were surprised that it actually changed up its gameplay by adding jetpacks.
From 2014 onwards: I have never heard of these games before. I was vaguely aware that they kept making COD games but never cared to read about them. I think one of them was 150 GB, which some people think was a conspiracy to fill up your hard drive so you couldn’t play other games (considering how much a repack was able to reduce its size).