

Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.
Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.
It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.
All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It’s more than a typical remaster like Last of Us, but not exactly a full remake.
Because they profit from it in some way or another, and have no regard for others.
We still don’t know how much of Oblivion they actually recreated, considering it’s rumored to be made in UE5 which is a completely different engine. I’m most worried about open world and “immersive” elements such as Radiant AI and NPC schedules, proper wildlife AI, etc.
Avowed and X4 depending on the mood. X4 started slow but I think I’ve started the process of getting the hang of the basics after 30 hours.
Well factory workers have a slightly lower chance of dying, even account for strikes against military factories. So don’t need to be replaced as much as soldiers.
Nobody have cancelled the process of aging yet. As long as people keep making babies, the supply of fresh 18-year-olds won’t dwindle.
Anyway, this is a regular conscription for mandatory military service that’s performed twice a year in Russia for all young men.
Are you saying that people living in democratic countries are not responsible for the actions of their elected officials?
I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn’t help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.
Admins are communists of a Soviet (leninist/stalinist) flavor so many people have an ideological beef with them.
Gimp devs will have to port it to Gtk 4 before rewriting it in Rust, because Rust Gtk 3 bindings are now obsolete lol.
There is also Ladybird browser that IIRC already has a more complete web standards implementation than Servo despite being a much younger project. Though it’s still far from being ready and performance is really bad. But so far it seems that it’s going to outpace Servo.
For me in Plasma 6.3.2 it has noticably different font rendering compared to 100% scale with increased font size. Text looks thinner than it normally should. It’s probably the consequence of downscaling.
Too bad fractional scaling is still not universally supported. In Firefox it’s buggy and disabled by default (and pretty much abandoned), and using default compat mode (when app is rendered at nearest greater integer factor and then downscaled by compositor) has some strange font rendering issues and potentially worse performance (on 4K monitor the resolution Firefox would be rendering itself would be humongous).
Thankfully in my case I can just increase font size and it works much better than with fractional scaling.
This for whatever doesn’t work on openSUSE Tumbleweed, last time I checked.
Are they going to ethically source materials and production
Why would they do that?
He will call Putin a “smart guy” and “advise” Ukraine to agree to all Russian demands.
Pagination is still compatible with infinite scrolling, in fact it is probably already loaded in pages, they are just displayed together. Restoring current position is a bit more complicated than with separately displayed pages but still possible (though probably not when fully reloading page? IDK how it works on web).
You are right that social media want to show you “new” stuff and thus deliberately don’t remember scroll position. However there are technical challenges here too. How do you reliably implement pagination if the order of posts can change at any moment or new posts can be added or removed in the middle of the list (which happens when they are sorted by score, or using some other more sophisticated algorithm)? You can save only the “current” post’s id, but then after restoring position the posts around it would be different because the algorithm had reodered them. The only way it can work as you expect is when there is no algorithm at all and posts are always sorted by submission time.
You are late. They have already did the same with C# extension, and made it closed source too.