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Joined 1 year ago
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Cake day: May 11th, 2024

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  • His experiments nearly ended soon after they began. On Sept. 12, 2001, crazed by the terrorist attack of the previous day and by the death of a friend a few days earlier, he let himself be bitten by two cobras. They were his first bites by live snakes, and he had not built up enough immunity. He was fine after the first bite, but after the second, he felt cold, his eyes started to droop and he couldn’t talk. He blacked out and woke up from a coma in a hospital four days later.

    This quote makes it seem like a suicide attempt, but in other articles it’s stated more like an accident. I guess it’s not really the point of the article.









  • these do look cool! anyone tried them?

    wallsmashers:

    an action physics-destruction-based infinite runner where you smash into walls at high speeds in order to accumulated multipliers and points. THIS IS NOT A RACING GAME! See how you stack against other players with our leaderboards (on mobile only for now)

    mountain’s memory:

    Mountain’s Memory is a walking simulator horror game where players explore a mountain at night, armed only with a lamp. Inspired by the chilling style of Japanese horror, this game delivers an atmosphere of fear and mystery. Feel the terror unfold in the quiet, desolate mountain.

    sea blindness:

    Sea Blindness is a 2D pixel-art narrative RPG Game. In the year 2064, players assume the role of Jimmy, a deep-sea researcher who becomes entangled in a mysterious incident only to discover he’s trapped inside a video game.

    schizophrenia:

    SCHIZOPHRENIA. A psychological horror game, which will immerse you in a dark, sad, environment. This bastard is knocking, wake up, and open the door now. First game of TheCourget. Created by TheCourget

    sea blindness seems like it could be my thing, depending on how well it’s done




  • The initial appeal for me was that I enjoyed harvest moon, except for how the old tech made the experience of playing it suck so bad, I couldn’t replay it. It was annoying doing any of the basic tasks like switching tools iirc. so there was a huge opening in the market for a new harvest moon that wasn’t annoying to play. And where you were allowed to be gay.

    So the initial buzz came from that, imo. the people who wanted a new harvest moon game were like ‘wow, finally!’ and then word of mouth did its thing. these days, nostalgia for it specifically drives people back to play, along with extensive modding and occasional free updates keeping things fresh.

    i think other people can explain better why the harvest moon formula itself is so appealing, but i just think it’s interesting how an indie game can get so popular by just being like "what if i made this big corporation game people want a new entry from, but fixed the stuff in it that sucks?’