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Cake day: August 17th, 2023

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  • It is possible that you are running the windows version. You can find out in properties of the game. If the ‘force compatability tool’ is checked, under compatability, it will download the windowns version and run it through compatability layers. Otherwise you might have just seen the dialog about precompiling shaders.

    Worth noting that sometimes developers make a linux version of their game, but neglects maintaining it. In those cases it is preferable to just run the windows version with comp layers. I think the linux native valheim version is alright though. Good devs.






  • Jellyfin on arch behind nginx. I connect with VPN, through NAT or on the local network. What else to say? I have noticed that syncplay is significantly more reliable through nginx. Not sure why that is. But it is still fragile. I’ve had this issue unresolved so long that I am just living with it. If it works, great. If it doesn’t, then i don’t use it.

    Clients: firefox, jellyfin client, chrome, android client. The issue is pretty consistent across them all.

    I mostly keep 8bit AVC/ACC, 2-channel mp4s. Some h265 as well. I have not noticed a pattern. Syncplay seem agnostic to encodings and filetypes.

    I get the feeling that i am far from alone on this issue. There are threads out there.