Reading all these articles on XI is making me consider going back to play it again.
They definitely were a barrier to entry for console, but given WoW has never had a console release, and FFXI for Windows was released before PS2 in NA (Oct 2003/Mar 2004), I’m not sure that’s completely the case.
I always thought it was more to do with FFXI being menu based (and slower to begin with) rather than using a simpler system with action keys like you get with WoW and later MMOs.
2 Materia, one being +50% HP materia (9999hp), Lucky 7s for Emerald Weapon.
Always comes to mind.
Honestly, how I felt with Rebirth and seemingly every side story being based around mini games. All for mini games, not for them being forced.
English here. Anyone I know with a bread box use it in combination with one of the others. I have one, so we’re Bread Box + Twist and Tuck.
Congratulations! I’ll always appreciate anyone getting all achievements/trophies. Well done.
Thanks for being mindful of this.
This is a similar approach to what I do. Greed and Need where possible if I need GC Seals.
What are they and what’s stopping you from reporting on them here? Being vague doesn’t help us with these decisions and doesn’t help us understand what people do and don’t want to see, or share.
That’s not what we’re doing here, no rules have been changed right now because of 2 posts. We are however considering what needs to change, and what the next steps are without being too reactionary in response to this thread.
I’m assuming you believe we should allow AI posts, so I would be interested to know why?
Absolutely, and the last thing we want is for the community to become a dumping ground of one particular type of content. It’s a general Final Fantasy community and we will always try to uphold that.
Though we’ve looked at their post history and it has caused some raised eyebrows here, we’re not ones to use that as evidence for bans and only look at conduct within this community.
We almost did remove the first post based on that pornographic assumption but realised it would fit a loose definition of softcore at best based on the image itself. So decided against that. Then the consideration became how to move forward with AI content, as that was one image and we hadn’t received another until now, we decided against a kneejerk reaction in removing or even banning it.
As for downvotes, this is why I also mentioned content contributions. We do have that challenge as @helloharu@lemmy.world is by far the biggest contributor to the community and almost keeps it running on their contributions alone. However, that recent AI image still received more upvotes (though it has negative ratio) than quite a number of Haru’s contributions, so it makes it difficult to use votes alone as indicators based on 2 posts.
As I said, we’re keeping an eye on this and keeping all options on the table right now.
We hear you, and are currently considering what to do - whether to introduce amended rules, what they would be and when. Current content doesn’t break any of the rules we’ve put in place, and as we’ve only had two AI related posts in the history of this community we’re not moving to immediate bans on this content. There’s an understandable dislike for AI imagery, so in the meantime we encourage members to use post votes and create your own content contributions.
Not ported but a 60fps patch for PS5 was released. The PS4 version was already backwards compatible on PS5.
Do I think it’s unnecessary for this to get a remaster? Yes. However I’m still looking forward to it. It looks good; the fixed mocap and haptic controls alone will make it worth the £10 upgrade for me.
Oh and they fixed the weird looking kid Aloy. I’d have paid £15 for that, so £10 is a deal.
Ridge Racer Type 4 was a game that absolutely ooze with style in every aspect. The graphics were up there with the best of them at the time, cars ranged from simple to utter batshit in design and performance. UI both in and out of races is iconic, holding a motif that is both a racing aesthetic and minimal design, keeping the details only where they’re needed. The music moving from the 90s rave of the older games, over to house was a bold move but it works perfectly. It fits exactly how it needs with the course settings, gameplay and overall aesthetic.
Wip3out while the previous games may be more iconic due to the groundwork laid out by the Designers Republic. Even though they gave the series its icon graphic design style, the third game is the most definitive entry in the series (imo). It continues the design and refines that groundwork brought by tDR. The gameplay is fast and can be intense. Visually the graphics were incredible at the time with track designs that influenced the few later games with new elements and environments. The music was the perfect mix of future trance and techno that still lives in my head today.
I have small niggling issues with some consistencies in the interface, but can always appreciate game developers and designers having discussions on these.
Nice name fellow ampersand appreciator.
No doubt you’re about to do it again!