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Cake day: August 6th, 2024

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  • To add to this: the origin of the name comes from Castlevania games that were made in the style of Metroid games (above definition), it later became a definition for all games with similar gameplay where your map progression is gated behind gear/skill progression. Great examples are, obviously, Metroid and Castlevania, but “recently” we got Hollow Knight, Blasphemous, Grime and some others. Objectively you could say that Hollow Knight is the primary cause of the genre’s recent popularity with indie developers, as it was a super successful indie game.



  • The DLC areas are all incredible and unique, plus they make the biggest soul even bigger by a factor of two. It’s insane how much they add to the game.

    I feel that DS2 is the most consistent of all 3 games. The game is an average 8 all the way through. While DS1 and DS3 have areas where the game hits an amazing 10, they also have areas where the game feels unfinished and the quality noticeably drops hard (after Anor Londo, after Abyss Sentinels), where it can feel you’re playing some weird AA shovelware project. BB is similar to DS2 in this aspect, but the whole game is at least a solid 9. Sekiro is the same again, the whole game is at least a solid 9.











  • Yeah, it should have been a dlc, or, more likely, an expansion included with the switch 2 version. The original Switch was just not powerful enough for it. BotW is the gold standard for open worlds, and probably the most deserved GotY award ever given.

    The world of ER feels lacking in comparison. To me, their biggest mistake was still trying to follow the old formula of “dead world”. It works fine when you’re limited to seeing only the important parts of the world. It stops working when you’re selling the idea that his huge land is all entirely dead, with the exception of some very few people.




  • For good chinese Manhua, take a look at Ancient Sovereign of Eternity (aka Ultimate of All Ages), possibly the best ever Xianxia/Cultivation story in comic format. Magic (or Demon) Emperor is also great. And Martial Peak is good for the first 2000 or so chapters. Chinese comedy stuff tends to be fairly good as well, like Top Tier Providence.

    Also, Solo Leveling is typical op MC done as cliched as possible, just the art style that’s quite good, although a bit overdone these days. Everybody is trying to copy Redice’s art right now. Koreans have crafted some amazing wuxia manhwas though: Gosu, Legend of the Northern Blade, and Red Storm are examples of amazing completed works in the martial arts murim genre.