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Cake day: July 1st, 2023

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  • With global market share being 27%. and the United States being specifically more than 50% and being the largest place that there’s market saturation of that high.

    Then you consider that the entirety of the iPhone conversation is in English. You can negate out the largest populist countries that would have iPhone.

    Lastly, the context of the conversation is shitty work conditions, so you’re taking a primarily English-speaking country and then, once again, increasing the chances of the United States.

    With all of that information and the fact that the United States has a 50 plus percent chance of iPhone usage, which is a higher percentage than any other singular nation’s populace, you get they are likely in the United States of America.

    Statistics are fun.















  • TrippyHippyDan@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    3 months ago

    This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

    Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they’re failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

    Steam isn’t perfect, but the reason why they’re a monopoly is they actually give a shit about gamers, unlike all of their competition.

    Gamers aren’t a product, they’re a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don’t need to nickel and dime and squeeze.

    This is something that every single competitor they have had has just blatantly ignored.

    Cross posted from: https://lemmy.world/comment/15611343


  • This coming from game journalism, which has just turned into a mouthpiece and constantly been used to lie about how good games are.

    Funny how the date of this article comes out around the time that Amazon is failing, Epic is failing, Ubisoft is failing, and they’re failing because they hate the people that they sell their products to, and they refuse to be user-friendly and user-focused.

    Steam isn’t perfect, but the reason why they’re a monopoly is they actually give a shit about gamers, unlike all of their competition.

    Gamers aren’t a product, they’re a user, and Steam understands that offering the voice to those people makes their product what it is. The more users they have, the more money they make. They don’t need to nickel and dime and squeeze.

    This is something that every single competitor they have had has just blatantly ignored.