Atari 2600 programmer.

  • 25 Posts
  • 159 Comments
Joined 1 year ago
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Cake day: December 28th, 2023

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  • I compiled it and played just enough to get the idea and ensure the code worked. I found it was easier to click on a spot rather than move to it. If you have ever played Hyperrogue or similar hex based games, the movement is the same and just takes time to get accustomed to it. I’m not sure what can be done about the map issues to “smooth” out the edges as it were. I think the mod would have to be built from the ground up to accomplish that, or, an additional sweep would need to be done to mask it. Again, I’m not the DEV of this mod, I merely found it and thought it worth mentioning.

    The DEV includes his contacts on his Git site.





  • Understood. No bad feelings.

    FYI, I purchased a copy, $0.49 now, which is itself very suspecious.

    I decompiled and examined. It appears to be your SPD v2.5.4 with only 2 changes. The package has been renamed to com.pixel.dungeon and the icon has been changed. Otherwise, it doesn’t appear altered.

    Actually, this pisses me off. If it had a significant mod at least it might have been worth something. Too, that is money being stolen away from 00-Evan. Anyhow, I’m letting this drop. I’ll note it in the releases report I do and hope Google burries it.








  • Whenever I compile a PD, I do all my work in a Virtual Machine and keep all data used.

    VMware recently made VM software free for personal use.

    I don’t compile apps with intent to release them through Playstore.

    It would be extra work to maintain a 4x build, but it could be done if the libraries were stored in an offline VM.

    Perhaps someone else would be willing to work with you on maintaining the project.

    I just hate to think that Google can force millions of users to have to buy new devices just to keep updating the game.