Atari 2600 programmer.
Understood. No bad feelings.
FYI, I purchased a copy, $0.49 now, which is itself very suspecious.
I decompiled and examined. It appears to be your SPD v2.5.4 with only 2 changes. The package has been renamed to com.pixel.dungeon and the icon has been changed. Otherwise, it doesn’t appear altered.
Actually, this pisses me off. If it had a significant mod at least it might have been worth something. Too, that is money being stolen away from 00-Evan. Anyhow, I’m letting this drop. I’ll note it in the releases report I do and hope Google burries it.
Removed by mod
Nice asthetics updates. Flickering sconces would be nice.
These barrels are a little better and you are free to use them.
Thank you!
Try throwing some sheep into a room of grim death traps. Sad.
Screenshots from my mod of SPDv3.0.1 on my Zeki tablet running Android 4x. Still working great!
Whenever I compile a PD, I do all my work in a Virtual Machine and keep all data used.
VMware recently made VM software free for personal use.
I don’t compile apps with intent to release them through Playstore.
It would be extra work to maintain a 4x build, but it could be done if the libraries were stored in an offline VM.
Perhaps someone else would be willing to work with you on maintaining the project.
I just hate to think that Google can force millions of users to have to buy new devices just to keep updating the game.
I’ll keep updating until it fails and then I’ll just have to play newer versions on newer devices.
It really a shame that programmers are forced to make unnecessary changes.
FYI, still working on my Android 4 Zeki tablet 😃
My first ascent on v3. Seemed to be more challenging than prior releases. Skeletons on level 2 dishing out 25 points of damage.
Now to give the Cleric a workout.
Can’t wait until they finally release the movie 🎦
Not many people are aware of this book and how it explains the first age and the creation of the races, the Balrog, and the wizards 🧙♂️
I have compiled a few desktop jar’s from v1.7.2 to v1.9.2a, and added several more apk’s.
Working with Gradle v1.1 is an exercise in patience.
I have no doubt that at least 10 more apk’s are hiding somewhere to make for 500 PD’s.
Added a few more PD’s.
Corrected an annoying spell checker issue that changed Sarius into Serius.
I now have all PD’s covered by Fandom, Omnicron9, and DominoWood, including all those reported as missing.
With over 480 versions it’s not a simple choice.
I recommend reviewing the PDREPORT.PDF and deciding from there.
The 502 server error has been fixed. If it happens again, just keep trying.
I’ve added several more very old and hard to find apk’s.
I have also received several requests to remove seed 🌱 jar’s from the game jar’s. I concour and have moved them into a separate folder 📂
MIA since 2019, I am proud to announce that Overgrown PD v0.0.3 has been added to the archive.
After many weeks of frustration I have successfully compiled a new desktop version of PD 1.9.2a
I have applied bug fixes from FKHals and UndyingScroll repositories.
I have also updated most of the core code and produced a 32/64bit jar file that works on Windows 10 and 11.
It has been added to the Windows/JAVA folder 📂
I compiled it and played just enough to get the idea and ensure the code worked. I found it was easier to click on a spot rather than move to it. If you have ever played Hyperrogue or similar hex based games, the movement is the same and just takes time to get accustomed to it. I’m not sure what can be done about the map issues to “smooth” out the edges as it were. I think the mod would have to be built from the ground up to accomplish that, or, an additional sweep would need to be done to mask it. Again, I’m not the DEV of this mod, I merely found it and thought it worth mentioning.
The DEV includes his contacts on his Git site.