This is for people who live having colonies with 100s of colonists.
Sparta 1100
TheVillageGuy
Founder of RWP Gallery
- 92 Posts
- 271 Comments
Village Vibe adds an autonomous Village population to the player’s RimWorld maps. New Citz arrive through population events, become part of the local village population and develop lives of their own alongside the player’s colony.
• Citz are independent villagers and cannot be drafted, zoned or directly commanded • They socialise with colonists, form opinions, relationships and romances • They may aid injured colonists by fetching medicine, tending wounds, feeding them or keeping them company • They respond to fires, danger and other emergencies on the map • Nearby Citz can witness how villagers are treated • Harmful actions affect wider Village reputation and may trigger collective hostility • Relationships, reputation and hostility persist over time • Citz form couples, have children and take part in childcare • They pursue their own work, leisure, social and family priorities • Annual celebrations and other incidents create further interaction between villagers and colonists • Population size and arrival frequency can be configured or adjusted for performance
Village Vibe creates a living neighbouring population on the same map: socially connected, reactive and capable of cooperation or retaliation, but never under direct player control.
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
1·6 months agoAh. I don’t think there is one, sadly
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
1·6 months agoWhat is yikes about it?
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Can you tell if a map has been used?
1·6 months agoIn the savegame you can find quest status
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Tundra fortress, superstructure with internal growing zones and killbox design; as that has worked best for me against Randy to cope with toxic fallout, volcanic winter, weather, raid sizes, etc.
2·1 year agoI like the idea of going for harder biomes step by step. I usually play temperate forest because I don’t really like having to worry about food, especially for large colonies. But the other biomes are fun for solo runs and small colonies
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•The Mother of Invention, my first Oddysey playthrough. 8 Pawns, 3 Ghouls
0·1 year agoDoes the fencing actually stop them from falling off?
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"Relaxing Socially" (Art by AsG_Alligator)
2·1 year agoI find it bizarre that colonists sit on chairs regardless of their orientation
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Any mod to prevent spike traps from triggering on friendly pawns/animals when handling roped animals?
4·1 year agoIf you can’t find one, remind me 10 days from now. I’ll see if it’s possible. Odds are it’s hard coded, though
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•[SOLVED] Bug in 1.5 during bestow ceremony, my royal doesn't go, any ideas? (Logs attached!)
2·1 year agoFuture Royalty Chess players will honor you
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•Physical Love precept and lovin' outside of sharing a bed?
2·1 year agoYou’re not on !rimworldporn@rimworld.gallery , you’re safe
Epic. But I’m going to remove it as there’s no colony
That’s dwarf fortress: Odyssey
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Pleasantview, my beloved resort in the middle of the deep chilly forest
3·1 year agoNice little settlement!
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Time to say goodbye to Mount Ordrin. I've finished the anomaly (this is from just before) and it's time to sell up and start over again! 1.5, with all DLC and very few mods.
1·1 year agoNot that you have a shortage of space, bit I’d like to recommend my mod 2nd generation hydroponics
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•"It's Cold Outside" (Art by Aeolys)
7·1 year agoYeah like they couldn’t see that coming one tile earlier
TheVillageGuy@rimworld.galleryto
Rimworld@lemmy.world•New rimworld DLC? Incoming transmission: 06.11.2025
7·1 year agoSo looking forward to updating all my mods
TheVillageGuy@rimworld.galleryMto
RimWorld Gallery@rimworld.gallery•Progress on the scab. Cleaning up the mess left behind by beating the anomaly ending. Cassandra strive to survive, large map, 10 years
2·1 year agoI think they still do, it’s controlled by the difficulty level iirc




The crucial distinction is that they replaced the engine while preserving the game’s managed-code interfaces and serialization format