

Does it do gym workouts like Hevy? I can’t tell from the description and screenshots. I think this is the area that is missing most in selfhosted apps.
Does it do gym workouts like Hevy? I can’t tell from the description and screenshots. I think this is the area that is missing most in selfhosted apps.
Ah, America. So we don’t have 401k’s.
I mean, you should have that before you invest, right?
That would be after their emergency funds run out, which should be at least a year in. But yeah, when it lasts many years…
I don’t get it. Why would anyone be forced to sell their assets? Do they invest with money they actually need? They shouldn’t. Just wait out the storm.
Technically, these are not new things, but things that you didn’t know before.
Are you not rotating your logs with for example logrotate?
Iit’s an internal error that is not handled properly. They don’t want to tell you the exact error message and detailed information around that, because it would expose the internal state of the backend and that would be a security issue. There is really nothing more that they can tell you, except that a developer needs to look at this (and possibly thousands to tens or hundreds of thousands of similar logged errors) and they probably already are.
Does it have Plasma 6.3? I tried customizing some panels on Steam Deck again and 5.x is such a step back in that regard.
And Stephen King
I always felt that Alan Wake had huge Twin Peaks influences.
Immich if you are self hosting.
I mean… that sounds like open source?
To be honest, I only played Cyberpunk with full on ray tracing, but I watched many videos of games. It all looked very nice to me. But you do get used to what you’re seeing as you get lost in the gameplay and it starts to matter less (than e.g framerate), and as I said, the rasterization techniques in modern games are awesome.
But, I come from a time where games like Doom, Quake and Unreal and so on were showcasing the latest technology in games in the '90s, and I’ve always been interested in generational technology leaps in 3D graphics since then. I mean, Doom was just really a 2D game using tricks to make it seem like it was 3D, and until Quake, there weren’t any actual, fully textured, real 3D shooters around, I think (well, maybe Descent, and a few others?) I saw coloured lighting for the first time in Unreal. And so on.
Anyway, the knowledge that the lighting is actually accurate, seeing stuff reflected in windows, puddles, etc. that is actually there behind you instead of just screen-space reflections, having accurate global illumination with light bouncing off even the smallest objects on a table (see Alan Wake 2), stuff like that… I love that stuff, and it will only get better!
Depends on the game. Developers have become very good at using tricks to make rasterization look good and realistic, but they are still just tricks. Some games’ ray tracing look extremely good and have effects that would not be possible without it, though.
Switch sold almost fifty times more in its lifetime. Do you expect the Steam Deck 2 to teach those sales numbers? I mean, it would be a miracle for Valve.
I mean, the Switch has sold over 146 million units by now. Sales numbers for the Steam Deck aren’t public, but I’d estimate them around 3 or 4 million at most. That is a big difference.
For comparison, the PSP sold 80 million. Even the PS Vita sold 15 or 16 million. The biggest seller among handhelds is still the NDS at 154 million.
Of course, these handhelds have been in stores for a lot longer than the Steam Deck, but those numbers are a lot bigger!
Eh. Steam Deck will have to up its game significantly if it wants to be in the same ballpark as Switch. It’s a little baby compared to Switch sakes sales, not even close.
Here it is in Commodore 64 BASIC: