I love indie games and fantasy

  • 4 Posts
  • 62 Comments
Joined 10 months ago
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Cake day: July 1st, 2024

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  • I’ve been using Podcast Addict for years, and when I tried to switch to AntennaPod, I couldn’t figure out how to configure it in such a way that I can listen to the back catalogue of a podcast in chronological order and have the app automatically download a rolling buffer of a small number of episodes. When I looked around online for solutions, I found a forum thread of someone who had the same issue, and the maintainers of the project responded with confusion and dismissal as to why anyone would need that functionality lol. So I’m still on Podcast Addict.








  • Even the PS5, which is for the most part is just an x86 PC, still has a unique architecture that allows for loading and decompressing textures from disk into VRAM without putting any load on either the CPU or GPU.

    It’s not like they aren’t trying to do new stuff, it’s just hard to find new avenues to innovate when so much has already been figured out.














  • Highly depends on the type of game. For First person shooters, 120+ fps is a must. I skipped the more recent CoDs because I couldn’t get them to run at that target consistently enough on my PC without turning them into blurry DLSS smear.

    Racing games, where motion is typically always going in one direction with only smooth direction changes, a lower framerate is fine (like 60 to 80), although the added smoothness from high framerate is obviously still nice.

    Slower paced or turn based games I’m fine with going as low as 40 FPS, as long as it’s consistent without drops and frame pacing issues.