Very limited activity on Lemmy right now.

  • 12 Posts
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Joined 2 years ago
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Cake day: June 28th, 2023

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  • Also thinking about getting the skell before that.

    Definitely do it, the game changes a lot (in good ways) after you get it.

    About that 16 hour long trip, how long does your battery last? I am noticing mine only lasts about an hour or so when playing XCX (with usb dongle of headphones attached)

    Not a lot, probably 2h or so using a bluetooth headset (no dongle), but I carry a powerbank which gives me a couple extra charges and this particular plane also had power outlets which made it easier.








  • That guide looks interesting, but apparently you need a skell for those.

    There are some leveling up tricks before you get a Skell, but the main guide requires one (and there’s an even better version if you have a flying skell, which is the one I used). I highly recommend subscribing to Enel’s channel since he has excellent in-depth Xenoblade videos, including combat guides, farming guides, best skills and setups for all weapons and so on.

    Need more of those. Have tons of mining probes though

    Research probes feel limited even later in the game. Mining ones are aplenty though, even higher level ones so you can build some crazy combos.


  • Am I playing it wrong? Should I explore more? I try to explore but there are high level monsters everywhere and then I die, and think maybe I am not supposed to go there yet. Going to explore Noctilum now, so that I can start Chapter 6.

    Scary monsters are everywhere, just be careful to not draw their attention. It’s kinda annoying when you bump into ones that are very aggressive and keep chasing you forever, but that’s one of the things that get a lot easier once you have a Skell since you can outrun them on vehicle mode.


    Playing Xenoblade X!

    Somehow still on Chapter 9. 😆

    Playtime was limited due to the work trip I’m on right now, but I managed to get some good progress before flying away from home. I tried the last method in Enel’s guide for leveling up classes which was ridiculously effective, I got all characters (including the main one) to max class level in less than 2h while also going up something like 10 levels.

    Money is a bit tight right now because I bought a Level 50 Skell and those are very pricy, ended up spending some time optimizing FrontierNav setup. Other than that I did a lot of side-quests, but need to find some time to sit down and start moving with the Affinity and Story quests.






  • Repair something, Lin’s affinity quest.

    Got lucky since I already had the necessary items for that mission, but a friend of mine also complained about being stuck on that one for a while. Not being able to cancel Affinity/Story missions is one of the few annoyances from left the original that I wish had been fixed on the DE.

    I am still not sure which probes to place where, currently I am going with the stats of FN, if production is high, I go with mineral, and if revenue is high, go with research, but pretty much every FN in primodia has lower revenue stat than production one.

    I focused on building combos when installing my probes and it worked well so far.

    So keep investing so that I don’t hit the limit (which I have increased twice by using Storage probes. Any suggestions?

    That’s a few quests that request Miranium, but other than that I did the same and just kept feeding any I had left spare into the AMs. You get an extra use for it once you unlock mechs since they use if for fuel, but even then there should be plenty.

    And can I sell all the low level stuff I have?

    Probably? I haven’t seen any use for low-lever gear myself and I’m much farther into the game. The only reason I haven’t sold mine is because I didn’t need to since I have a dumb amount of money piled up from FrontiverNav income.


    Playing Xenoblade X!

    Finished Chapter 9!

    A few days ago I decided to rush to get the Flying Module, and it worked mostly fine, with only the Chapter 9 boss being a roadblock - that one took me a few tries and even made me use some of the healing items I had stashed for the first time. Then I decided to satisfy my OCD and went flying around the world installing every single FrontierNav probe, so I now have the world fully mapped! 🎉

    Currently doing a bunch of Affinity Quests that I had pending, will probably balance between these and trying to do at least one Story mission per day. I’d love to use the Easter holiday to finish this game so I can play something else during my trip abroad next week, but not sure if I’ll be able to do it.








  • How much does the game change with Skells?

    A lot. It’s a drastic improvement in exploration speed and ease .

    • Faster movement speed, which also means you can escape easily from those annoying high-level enemies that chase you.
    • Huge jumps that let you climb mountains quickly. And this game has a lot of verticality.
    • Larger enemies go down more quickly since some Skell weapons do a ton of damage.
    • Visiblity is better since you have a larger POV.

    I was having a good time before, but the game certainly became a lot more fun after I got them.

    Should I try to hurry to the point where I get skell, or just enjoy the exploration and quests until I naturally reach that point?

    I don’t think you can rush too much since there’s exploration requirements in some of the story missions, and one of the “tests” to get the skell requires you to have a good amount of FrontierNav spots (you need to get it up to 15k credits per return).

    But if you’re close to Chapter 6 I’d say yes, rush a bit and get your mech now, it’s worth it.

    How the skell acquisition works, minor spoilers.

    Once you finish Chapter 6 you’ll get a notice from Vandham that the Skell license test is available. It’s a set of 8 quests, one for each Blade division and most of them are fairly simple and quick, similar to the Basic/Blue missions - kill X enemies, find X of a specific item and so on. The most annoying one may be the “15k credits from FrontierNav in one return” if you haven’t been exploring a lot.

    Once you complete them all you get your first Skell for free and others get unlocked in the store, but they are quite pricy (200-500k just for the basic Skell, not counting additional weapons you may want to purchase) and need Level 30 for a character to use, so it may take a while before you get more, but just having one of them opens up exploration a lot.

    You can also get a second free Skell from the “New Skell on the Block” Affinity quest which should open once you get the license.