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Joined 2 years ago
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Cake day: June 29th, 2023

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  • I’m mostly happy with it, I like nice looking games, i like nice feeling components. In general i don’t think there’s a point in having those without great gameplay, but then again I bought Wyrmspan for the sole reason of ‘ooh pretty dragons!’ and was honestly surprised that I enjoy playing it too. Not that I expected the gameplay to be bad, I just don’t like competitive games.

    I think the trend is simply game creators adapting to the market. There are more people who like and are willing to pay for nicer prettier games right now, that’s all. There are presumably also games being made that focus on mechanics only, just less than before?


  • I was telling a colleague about how my department started using Rust for some parts of our projects lately. (normally Python was good enough for almost everything but we wanted to try it out)

    They asked me why we’re not using MATLAB. They were not joking. So, I can at least tell you their reasoning. It was their first programming language in university, it’s safer and faster than Python, and it’s quite challenging to use.






  • I definitely get the concern, it does not have any real replayability, being puzzles that you destroy as you play. I remember us talking about the price to playtime ratio after the first game, and deciding that it was “cheaper than going to the movies, and more enjoyable”. For us it’s like a treat, we usually buy one when we go to the board game shop, we’re excited about it on our way home, and we finish it that evening.

    This was our third exit game, we’ve been getting the same nominal difficulty. We’re a bit more familiar with the common tricks now, and we finish the game a bit faster, but every game has something different and interesting, the individual puzzles have pretty consistently nice quality, so it’s still very enjoyable to play.










  • I love the video game, got over 300 hours in it. Was hesitant but bought the game because I wanted to share it with my SO, who couldn’t play the video game. We have played about 10 games so far and loving it. The OP broken deck feel is, if anything, even stronger. Because the numbers are smaller in the board game to make calculations easier, buffs and debufs are more impactful (e.g. strike does 1 damage so 1 strength brings it to double damage), so at the end of the game you are often playing cards that do something like 50 times the damage of starting strikes. I know it’s possible in the video game too, but I’ve rarely achieved that.

    Disclaimer: I’ve been playing (and failing) A20 in the video game, but playing A0/1 in the board game, so there is a difficulty disparity there, not sure how much that contributed to the OP feeling


  • It’s been so long that I’d forgotten the name of the game, turns out I got it confused with a game with extremely similar mechanics, only realised today when I found the sequel to the game I played. The game that I’ve played and loved is called Lapse. It’s free on Google Play store.