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Cake day: July 1st, 2023

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  • It’s a standard formatted for-loop. It’s creating the integer variable i, and setting it to zero. The second part is saying “do this while i is less than 10”, and the last part is saying what to do after the loop runs once -‐ increment i by 1. Under this would be the actual stuff you want to be doing in that loop. Assuming nothing in the rest of the code is manipulating i, it’ll do this 10 times and then move on








  • It worked great even a few years ago, and I assume has only gotten better. My friend and I did a playthrough in co-op, and we each had an npc we sort of claimed both in combat as well as for talking to. We could be in completely different places on the map and talking with different characters, and those conversations would affect the world, like we were two different people making decisions. There were some clunky bits, but that was about 5 or 6 major patches ago. It’s gotten even better since then, and we’re planning on a big playthrough with my friend, my partner, and I. It’s not going to be necessarily like TOR in the way that each of you would have completely independent stories you’re doing, but it feels really close to an actual game of dnd. And at any point if someone is on a conversation/cutscene you can eavesdrop/observe on it too, and make recommendations on which options to pick.