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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • Honestly this is something I liked in Outer Worlds. Parvati’s romance quest has you play the wing man, and it was much more entertaining than how it is usually done in RPGs (inc. other obsidian titles).

    I usually don’t do romance quests because they’re very cheesy most of the time, but in parvati’s case it was a bit charming instead due to the different approach.






  • Oh yeah. They added contextual interaction promots. The closest thing I had played before reforger was DayZ though. But Reforger is very intuitive. Most everything can be done by looking at stuff and pressing F (entering cars, bandaging wounds, taking on and off attachments on weapons, etc.).

    It’s a bit more complex than Squad in the things you can do, but the approach is much more simple (like, in Squad you press f1-8 to switch seats, in ArmA you can freelook and look at the seat).


  • Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).

    Honestly squad is pretty strange for me. I’m not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don’t really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.

    If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that’ll be dropping in the near future, so that might be good.

    In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.











  • Definitely. I love the freedom ArmA gives. It allows to really engage with any objective as you see fit. The structure of a typical AAS or RAAS match in squad doesn’t really allow for that to happen.

    The day before yesterday a buddy and I managed to round up 4 people to come with us to retake Cabin on a WCS server. W After that we went to Chotain. While the team took farm, we went on to take Laruns, then quarry while the team took Camurac, and then Penant’s . We went from losing Military Hospital to the enemy team struggling to even field helicopters to the western coast.

    Haven’t ever gotten close to that in Squad. Though I will say that rounding up enough volunteers to do that is kind of hard.



  • Vanilla:

    • Mortars
    • New MI-8 and Huey variants, armed.
    • New Soviet and NATO IFV (NATO has an amphibious IFV now, similar to the BTR)
    • Rank requirements for weapons and apparel
    • Point capture changes (can’t respawn on contested points, and capture rate depends on how many friendly points connect to it).
    • Structural destruction (eg: buildings and trees)

    WCS (probably the most popular mod pack along with RHS) also has new stuff coming with this patch:

    • New weapons
    • New vehicles (inc. Mh6 variants, tanks, new IFVs), some of which are armed with new stuff I think.