

Thank you for the comment! Yeah, it’s the highest difficulty you can put — when you’re choosing game difficulty, there’s a custom setting where you can move the slider up to 500%. Losing is fun is around 220%, if I’m not mistaken.
I really enjoyed playing at this difficulty, so I definitely recommend trying it out at least once. It’s frustrating at first — a lot actually — and you should prepare to lose colonists. But in the end, I really liked the whole experience; you get a great story out of it.
I played with 300 mods, lol, and that made my game easier of course — especially in the middle and late game — but as a counterbalance I started with no research, not even a tribal start, literally 0 research.
So yeah, if you’re a masochist like me haha, and you want to try it out, my recommendation is: don’t get too attached to one colony. Be ready to migrate if things go bad and recuperate — I think that makes for great story development, and you’ll be more attached to your colonists and the game overall.
Nice, that’s cool. Yeah, seems like a good plan. Mods like Embrasures and Giddy Up! definitely helped me a lot when I played; I don’t know how I would’ve survived without them. Mobility is key, I would say. I think RimWorld is hardcoded to send only one guy for the first raid, so don’t worry too much about that, but the second raid is much harder, haha. I played with Cassandra Classic—Randy is too random for me xD