There’s probably a story in building systems to address this.
I could see a network of vampires who exchange safehouses every few decades, so as to avoid people noticing they’ve been there for 150 years, and the relocation forces them to reboot their cultural references, accents, etc.
They play the “new immigrant” card until they can blend in properly.




































I made a serious effort to switch to Wayland, which involved ~3000 lines of code to hammer the experiences I like in fvwm3 into labwc and it still feels imperfect (X11 has too many clipboards, but Wayland has too few)
There are some minor more-smooth experiences (games don’t microstutter when I change audio tracks) but the steak isn’t really worth the sizzle.