

Lol who came in here and downvoted specifically this?
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Lol who came in here and downvoted specifically this?
I saw this coming years ago. But still, reading this makes my blood boil. Wouldn’t be surprised if they’re also trying to find ways to put large screens on the moon’s surface to display ads. Fucking bloodsuckers.
I too enjoy Turbo Overkill a lot but I’m only maybe halfway through. :/ I stopped playing because for some reason I started getting this weird sound bug where all audio cuts out for 5 - 10 seconds and then comes back and is fine for like a minute until it cuts out again. I’ve tried everything. No matter what I do it just keeps happening and it only tends to happen on the Windows version of Unity games in general I’ve noticed. I’ve combed the web for answers but only found a couple people with a similar problem with no answers, or answers that don’t work for me.
If only they released a Linux native version. Linux native Unity games are completely fine.
That last comment is insane. They sound like one of those people who believe that video games are a waste of time. Meanwhile they’re probably browsing the Internet all day and slurp up all the propaganda against US enemies they come across.
I always have to lol whenever I see a lib being very serious about some comically overblown made up shit. It’s like a kid trying to tell me they saw a big scary monster in the woods.
There are a couple websites that use it. Others that come to mind are http://leningrad.su/ (no HTTPS) and https://sovnet.su/
That’s still just a SBC in a case though. What needs to happen is basically a Dell Optiplex or Lenovo ThinkCentre but RISC-V. A machine that is relatively cheap, made from standard mass produced parts and is plug-n-play but still has some room for expansion.
Loongson is already going in that direction. Also they published at least the essentials, mainlined support for it in GCC and the Linux Kernel, and most of all it’s not x86. In fact it’s based on MIPS64.
LLM is a search engine
I wouldn’t even call them that. Any fulltext search engine will always produce reliable output and doesn’t make shit up. Also they don’t need a GPU to number crunch and don’t require the most recent beast computer to run. For example, any PostgreSQL Table can be used as a search engine index via TSVECTOR.
Affordable Desktop Hardware. Right now all RISC-V hardware that’s not just a naked SBC costs a small fortune. Once there are mass produced pre-built RISC-V boxes for the average person then RISC-V will become more widespread.
I had an abusive parent so I wouldn’t know what to do with children even if I had them. I don’t even know how to interact with other people’s children, so I instinctively avoid them. Also I find a lot of people’s children to be annoying/exhausting. I think seeing parents playing with their kids is nice, but I can’t ever imagine being in such a position myself. All I have right now is myself and I don’t see that changing.
Sent me a message from 2 different accounts. It’s just spam mail.
Many km² of precious wasteland. Those commies don’t hold anything dear.
This reads like it was written by some LLM.
Enable journaling only if needed:
tune2fs -O has_journal /dev/sdX
Don’t ever disable journaling if you value your data.
Disk Scheduler Optimization
Change the I/O scheduler for SSDs:
echo noop > /sys/block/sda/queue/scheduler
For HDDs:
echo cfq > /sys/block/sda/queue/scheduler
Neither of these schedulers exist anymore unless you’re running a really ancient Kernel. The “modern” equivalents are none
and bfq
. Also this doesn’t even touch on the many tunables that bfq
brings.
Also changing them like they suggest isn’t permanent. You’re supposed to set them via udev rules or some init script.
SSD Optimization Enable TRIM:
fstrim -v /
Optimize mount settings:
mount -o discard,defaults /dev/sdX /mnt
None of this changes any settings like they imply.
Optimized PostgreSQL shared_buffers and work_mem.
Switched to SSDs, improving query times by 60%.
No shit. Who would’ve thought that throwing more/better hardware at stuff will make things faster.
EDIT: More bullshit that I noticed:
Use ulimit to prevent resource exhaustion:
ulimit -n 100000
Again this doesn’t permanently change the maximum number of open files. This only raises the limit for the user who runs that command. What you’re actually supposed to do is edit /etc/security/limits.conf
and then relog the affected user(s) (or reboot) to apply the new limits.
Use compressed swap with zswap or zram:
modprobe zram echo 1 > /sys/block/zram0/reset
This doesn’t even make any sense.
It’s still not entirely done (missing Cubemaps) and it’s only a part of a larger project. I’ve been working on this project off and on for the past 4-ish years.
I’m heavily using SIMD to rasterize triangles and all the buffers (minus the frame buffer) are swizzled in a Z pattern for better cache hits. Shadow mapping is rather noisy in some cases. It also supports normal maps and specular reflections.
(Excuse the text having a fully transparent background)
Exactly my thoughts. I do admire their strength when working for their masters, because I couldn’t ever imagine being in that position! Imagine what they could do if they lost their chains.
If open source games received more financial backing, however, we would probably see more passion and quality in both areas.
Sure, if the financial backing comes in the form of a donations without any strings attached. Sponsorships can be a deal with the devil, I know from first hand experience.
King’s Crook looks like a very interesting project! I’m also writing my own 3D software renderer in a project of mine, also no libraries (the renderer at least) and written in C99/ASM and single threaded, so I’m curious how they’re avoiding floating points. Too bad they don’t provide source code.
I don’t doubt that there are professional game devs who love the art. But they’re being limited either by their masters since they’re just workers who sell their labor, or in the case of indie they need to do whatever it takes to stay competitive. In either case the art is secondary. But a person who practices the art in their free time can express themselves to the best of their ability because there is no pressure from capital.
I’m not trying to discredit game developers as a profession, I was just sharing my personal preference. I still buy and play professionally made games sometimes if they intrigue me.
Most are, because most video games are made by developers who want to make money and they see that x86 is currently the most used platform so they focus on that. Personally I don’t care for most games because of this. I rather play an open/libre source game made by some person who values their craft and thinks what they’re doing is fun.
That caricature of von der leyen looks way too pretty for that wretched witch.