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Cake day: March 25th, 2025

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  • I had some mixed thoughts on the narrative, though at the end of the day my opinion is positive. I think they might have been able to dodge a lot of the ill will towards Abby by having us play as her FIRST, on a stated quest to avenge her father’s death. Showing us who he was, without making it obvious who he was in the context of TLoU1, and getting us on her side before we get the stomach drop moment of finding out just who her father’s killer was. Maybe dropping some hints the warier might pick up on, but never saying the name Joel.

    As for the gameplay, I was a big fan, and was very thankful a friend told me to play the game a very specific way, based on who I am and how I play games. In short, it was "play on the hardest difficulty (below grounded, iirc) for everything except resource rarity (just one notch lower, to allow me as a player to engage with all systems of the game consistently in my first run) and setting ally fight engagement to easy. This meant that while the game was threatening and challenging, the presence of companion characters became pivotal to the experience. Being with someone felt like having an ally and companion, not just someone to bounce dialogue or one liners off of. It felt like someone had my back in a world that was exceptionally threatening. Meanwhile, any time you are alone became doubly hostile, threatening, and isolating. It reinforced that no one could have done any of it alone, that even in a world where people are more threatening than monsters we still need one another, and made Ellie’s failure to learn her lesson, time and again, all the more painful to watch, knowing you had relied on those around her every step of the way.






  • I don’t think I agree on them going all in for TES6, I think oblivion and the upcoming fallout 3 remake (confirmed by court docs ages ago) are probably going to lean into monetized mods, just like skyrim has been for the last decade. Skyrim’s creation club made it a pseudo live service game, where they can maintain bethesdas tiny team size (Relative to most AAA devs) and still get ongoing payout for a decade or more, letting players generate new content to buy into. Optimistically this means they’ll have plenty of funding for TES6 to hire some decent writing staff and put together something great that’s presumably been at least thought about the last 14 years since Skyrim, but it might just be going into Microsoft’s coffers.





  • The simpsons got it right decades ago with Dems: We’re incompetent and can’t govern Reps: We’re evil! But Seriously, the biggest problem the Dems have in 2025 is that they’re ANCHORED in establishment. Those in the lead now are not there because they’re capable, intelligent, or popular, but because they waited their turn. It’s a commitment to fairness and rules to the point of self sabotage. Tell Schumer and Pelosi to take a hike, put AOC, Booker, anyone else who has a plan and is committed to actually FUCKING DOING SOMETHING in charge, rather than telling them to play nice with the party and wait their turn behind the wheel when current leadership dies.





  • Then maybe it’s worth bringing up their recent behavior as a patent troll. Regardless of what you think of palworld, nintendo is suing them based on patents that were filed AFTER palworld was announced, or even released in some cases, and has gone on to follow the patent troll playbook beat for beat. Recently they’ve started putting in more baffling patents as ammo against companies seen as threats, such as patenting squeenix’s “HD2D” art style, or, in an extreme, but recent example, patenting “a character standing on top of a vehicle and moving with that vehicle”