World’s biggest Monster Hunter fan

  • 5 Posts
  • 217 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • Ashen44@lemmy.cato196@lemmy.blahaj.zoneRule
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    21 hours ago

    meme format is “Hey guys” “incorrect name” “That’s not what I’m called” though the last line is covered up here.

    Character is Bridget, a famous trans character from the fighting game Guilty Gear, who became a meme to misname after someone mistakenly called her “Brisket”.




  • When programming, data is stored in variables. In a weakly typed language you define a variable and you can put anything in it. Numbers, text, whatever. In a strongly typed language when you define a variable you also have to define what it can take. If you define a variable that can hold numbers, it can only hold numbers and never text or anything else.

    Weak typing makes code easier to write and more flexible while strong typing makes code more secure and harder to accidentally break. It’s mostly a preference thing in the end.










  • As others have said, the old monster hunter games are best played as a turn based battle. Take the fights slow. Stay safe and watch exactly what the monster does. Only go in for an attack when you know it’s safe. You might time out on a few monsters the first time, but every hunt you will get faster, as you figure out both the monster and your own moveset. The caveat though is you need to make sure you’re paying attention! Just going by feel will get you wrecked and you won’t learn anything doing it. Always be watching and analyzing. You can spend 10 hours throwing yourself at the monster and get 10% better, or you can spend 1 hour learning the monster and get 50% better.

    Another thing to be aware of is that these games are capital S Slow. Fights are going to take forever, and that’s only going to get worse when you get into the guild quests, which are intended to be played with 4 person parties. Singleplayer health scaling was not added until World. If you’ve been wailing on a monster and it’s just not going down, don’t get discouraged. As long as you’re doing damage and not getting hit, you’ve got 50 whole minutes to kill the monster. You’ll get it eventually, I promise. Just keep at it and at some point you’ll break through, and the thrill of having conquered what once seemed so impossible will bring you a rush like no other! Good luck, and happy hunting.


  • If you mean chapter 14, post Edge Knot City

    When you’re taking Lou to the incinerator

    You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.

    If you mean chapter 6, before reaching Edge Knot City

    When Deadman takes the baby to recalibrate it

    As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.


  • Definitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.


  • I 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.

    Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong way to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.


  • As a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol

    While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.





  • It’s hilarious that you say that because I literally just finished 100%ing Control the other day haha! I found it to be the perfect game for stopping and staring because of all the thought put into everything, and how many cool little details and experiences you can have by taking things slowly! I do 100% agree with you though, I wish they were way less aggressive with the enemies spawning. Thankfully when you get tired of it you can just turn on god mode and blast through them, but it’s certainly not an ideal solution.

    Unfortunately, it’s an intentional design choice. You can see it in many, many other games too. Fact of the matter is, most players need constant stimulation or they drop off quick, so game designers specifically design their games so you never go without a new event for more than 5 minutes. You can see it especially well in games like Tears of the Kingdom, another game I love that has a godawful encounter system where you can’t go five steps without another enemy ambushing you!

    It’s sadly something you aren’t going to escape from as long as you’re playing big budget games, which is doubly sad because big budget game worlds are usually extra fun to explore because they can afford to really flesh out their worlds! That’s why I appreciate games like Monster Hunter (specifically World and Wilds) which solve the issue by giving you those constanr encounters (back to back quests, running into monsters constantly out in the maps) but make it incredibly easy to just not engage and completely ignore them (most monsters not being instantly aggressive, ghillie mantle and skills that make monsters ignore you completely). This at least gives me hope that we can compromise between the stimulation bombardment and the tranquil admiration.