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Cake day: July 16th, 2023

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  • Trinity doesn’t imbue any of your equipment, you can use trinity to simulate the effects of equipment you’ve already encountered in your run. Body form let’s you temporary gain an enchant or glyph, mind form gives you a use of a wand or thrown weapon, spirit form gives you use of a ring or artifact. If you were choosing darts then you were probably using Mind Form, which means you can cast the mind form spell to trigger the effect of whichever tipped dart you selected, as if you were throwing a real tipped dart of that type. Obviously it’s not that useful for simulating items you already have, but the power is in the flexibility. Maybe you’re all out of a particular type of seed but would like to be able to trigger that tipped dart’s effect anyway in a pinch, for example.



















  • All else being equal yes this is absolutely a nerf, which is why the shielding is being made a lot more generous. At base you’ll get 5 shielding with a 100 turn cooldown, which is already 20 turns per shield at best, as opposed to the current Warrior’s static 30. With T5 armor and Iron will this can go up to 15 shielding, effectively meaning 6.7 turns per shield. These numbers aren’t final though, of course, and obviously you are not going to be getting this shield as max effectiveness, but the idea here is if you play around it you’re going to get a lot more effective points of shielding than the old system which had 0 interaction.