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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago

Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

www.gamesindustry.biz

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  • cross-posted to:
  • games@lemmit.online
  • gaming@beehaw.org
  • news@hexbear.net
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Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

www.gamesindustry.biz

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago
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  • cross-posted to:
  • games@lemmit.online
  • gaming@beehaw.org
  • news@hexbear.net
Valve CEO Gabe Newell has been ordered to attend an in-person deposition regarding an antitrust lawsuit filed by Wolfir…
  • Aurenkin@sh.itjust.works
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    1 year ago

    What other digital distribution storefronts were around when Steam started? I honestly thought they were the first but maybe they were just the first successful one after using HL2 as leverage.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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      1 year ago

      Publishing cut. Not digital store fronts. That’s likely one reason why the higher than standard cut never got pushed back on. Your choice was allowing Valve to take 30% instead of 20% but also have entire creative control over your project and not be beholden to a publisher’s demands.

      • Aurenkin@sh.itjust.works
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        1 year ago

        Fair enough, doesn’t feel like an apples to apples comparison to me but still an interesting point of reference.

      • falsem@kbin.social
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        1 year ago

        Physical sales could see as low as 10% of the sales making it to the developer. Made Steams 30% cut look likea bargain.

    • falsem@kbin.social
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      1 year ago

      https://en.m.wikipedia.org/wiki/Direct2Drive

      Steam didn’t allow 3rd party titles until late 2005 but Direct2Drive launched early 2004.

      Stardock Central was 2001.
      https://en.m.wikipedia.org/wiki/Stardock_Central

      • Aurenkin@sh.itjust.works
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        1 year ago

        Oh yeah nice, I totally forgot about those, thanks.

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