There are decades where nothing happens and there are weeks where decades happen
Building creative forces. 
Love my rare productive days where I actually cross things off my mental list of anxieties.

I have been chipping away in 15 minute bursts. For some reason a feature only worked after implementing, removing, reimplementing, removing, reimplementing a third time. No idea why it didn’t work earlier but finally I can stop bashing my head against the one thread on the issue that exists 🥲
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I work in large chunks on my projects. I recently had a weekend where I got loads done, but have yet to touch it since
I started porting my OpenGL renderer to Vulkan a few weeks ago, been slowly chipping away at it for a bit each day and I’m starting to feel like it’s a very big mistake, I might just scrap it all and stick with old faithful, it was a decent learning experience though.
Nice! I experimented with light probes last weekend and absolutely fucked my visuals and lighting. The low poly (synty) models I’m trying to use are super jagged on my Quest.🙃 Think I gotta rebuild the scene from scratch.
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Shaders are a headache but so goddamn satisfying to see in action
That’s cool
Lol not really.😅 Because…
I have no idea what I’m doing! 
Shaders are cool, but I never know what’s gonna run right on the quest or just mess everything up. So I’ve not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
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Yeah, that’s the hope.🤞
What shaders have you been working on? Do you have a favorite effect you’ve made?
I was struggling to sync game time and shader time in godot so I could make the effect that the health bar has a bit of an animation every time it takes damage
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Congrats. I keep planning to do an 8 hour session over the weekend, but end up watching random youtube videos instead.
How did you get yourself started? It’s been hard committing myself to do stuff
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I never really considered the importance of leaving reviews and other algorithm-related stuff until somewhat recently.
I do want to support devs in what little I can muster, but when it comes to reviews, I feel like I’m just too head empty
when playing games to write something actually constructive 
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Nice!






