• boletus@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    5 days ago

    The ai tag is only required for assets made with ai. You can vibe code your entire game and as long as the assets weren’t ai generated you don’t have to disclose AI usage.

      • boletus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        5 days ago

        There are plenty of games using Midjourney to generate textures which are then heavily modified to look less AI generated. Should they opt to not disclose their ai usage?

        Lying to your customers and audience about how your game was made is fucked up and I don’t plan on supporting developers who do this.

    • KubeRoot@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 days ago

      That is kinda true… I don’t think Valve actually says that, but I don’t think there’s a way to tell, so people can get away with not disclosing it.

    • Carrot@lemmy.today
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      5 days ago

      I’m an adamant AI hater, but I think this is fine. If the game runs smoothly and without bugs, I don’t care if the game was programmed with AI. If it’s a buggy mess, it gets filtered out with all the other asset flip garbage. Steam supports returns and you can pretty quickly determine if a game is garbage within that return window, and leave a review saying it’s a buggy mess. Sure, it’s an extra step but almost all of the buggy garbage on Steam is immediately apparent from the Steam page or a AAA game, both of which would never get my purchase to begin with.

      • boletus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        5 days ago

        My issue is that it’s misleading

        You can advertise your game as no AI on steam despite heavily using it for everything that makes the game a game. I don’t just buy games because they’re fun I buy games to support a developer. I’d rather support a developer that still places value on the craft of game development.