The ai tag is only required for assets made with ai. You can vibe code your entire game and as long as the assets weren’t ai generated you don’t have to disclose AI usage.
There are plenty of games using Midjourney to generate textures which are then heavily modified to look less AI generated. Should they opt to not disclose their ai usage?
Lying to your customers and audience about how your game was made is fucked up and I don’t plan on supporting developers who do this.
I think the forced distinction between ai code and GenAI art is harmful because it is meant to shallowly appease the anti ai crowd while also demeaning the act of writing software as not art and not representative of the artistic value of a video game, which I strongly disagree with.
I’m an adamant AI hater, but I think this is fine. If the game runs smoothly and without bugs, I don’t care if the game was programmed with AI. If it’s a buggy mess, it gets filtered out with all the other asset flip garbage. Steam supports returns and you can pretty quickly determine if a game is garbage within that return window, and leave a review saying it’s a buggy mess. Sure, it’s an extra step but almost all of the buggy garbage on Steam is immediately apparent from the Steam page or a AAA game, both of which would never get my purchase to begin with.
You can advertise your game as no AI on steam despite heavily using it for everything that makes the game a game.
I don’t just buy games because they’re fun I buy games to support a developer. I’d rather support a developer that still places value on the craft of game development.
The ai tag is only required for assets made with ai. You can vibe code your entire game and as long as the assets weren’t ai generated you don’t have to disclose AI usage.
it’s closed source how would anyone check anyway?
There are plenty of games using Midjourney to generate textures which are then heavily modified to look less AI generated. Should they opt to not disclose their ai usage?
Lying to your customers and audience about how your game was made is fucked up and I don’t plan on supporting developers who do this.
That is kinda true… I don’t think Valve actually says that, but I don’t think there’s a way to tell, so people can get away with not disclosing it.
They updated their guidelines explicitly to say this.
I think the forced distinction between ai code and GenAI art is harmful because it is meant to shallowly appease the anti ai crowd while also demeaning the act of writing software as not art and not representative of the artistic value of a video game, which I strongly disagree with.
Absolutely, the idea that graphics and sound are somehow sacred but code isn’t is just bullshit.
Aw dang it, thanks for letting me know. I fully agree with you, so it’s a shame.
I’m an adamant AI hater, but I think this is fine. If the game runs smoothly and without bugs, I don’t care if the game was programmed with AI. If it’s a buggy mess, it gets filtered out with all the other asset flip garbage. Steam supports returns and you can pretty quickly determine if a game is garbage within that return window, and leave a review saying it’s a buggy mess. Sure, it’s an extra step but almost all of the buggy garbage on Steam is immediately apparent from the Steam page or a AAA game, both of which would never get my purchase to begin with.
My issue is that it’s misleading
You can advertise your game as no AI on steam despite heavily using it for everything that makes the game a game. I don’t just buy games because they’re fun I buy games to support a developer. I’d rather support a developer that still places value on the craft of game development.