I organ farm in a very specific way. I arm my melee dudes with maces and clubs to maximize blunt damage and chances of incapacitating.
I capture the victims and take all their left side things and release them “all right”. They return to their colony with terrible speed and manipulation.
All right haha
I had a child join my cannibal play through and he had a bad trait so he was immediately beaten stripped and butcher
Definitely making prisoners into blood bags. Not having arms and legs definitely makes it hard to escape.
Sangophages were a nice touch. I’m running a pirate crew in a gravship that’s centered around a Captain. I think he’s ready for some fangs.
Pretty tame by most standards but I started capturing raiders and billing them for organ removal so my doctor’s could practice. This was before I realise that you get a fairly significant mood debuff for “Prisoner was organ murdered” when you take out their hearts
But you can feed them to pigs with none. 😂
I refrigerated my killbox and stored corpses in it. When the enemy attacked I animated them into shamblers. Collect all the bodies and repeat.
Probably tactically self nuking my own mountain base when the last round of the anomaly story got a bit nuts.
I’m not a fellow traveler yet, but I’ve been meaning to see how far down that rabbit hole goes. I have the DLC.
I’m interested in this golden cube I keep hearing about
using spys, as sacrificial lambs to saturate opponent mind controlling units/buildings. in the same genre, franhcise. make daisy chains of volatile/nuclear power plants and turtling it all the way to thier bases, might crash the game from all the meltdowns.
This must be a mod. I have all the DLC, but never felt that wasn’t enough to where I needed mods. I keep plenty busy as it is.



