blimpkit@lemmy.ml to Factorio@lemmy.mlEnglish · 13 days agoIs this ok, or should I handle melting with belts.lemmy.mlimagemessage-square6linkfedilinkarrow-up116arrow-down10file-text
arrow-up116arrow-down1imageIs this ok, or should I handle melting with belts.lemmy.mlblimpkit@lemmy.ml to Factorio@lemmy.mlEnglish · 13 days agomessage-square6linkfedilinkfile-text
I am trying to make a no belt no train factory but ts is too much? Ores on the right tile, melters on the left.
minus-squarejet@hackertalks.comlinkfedilinkEnglisharrow-up6·13 days agoToo much with respect to what? Do you like the design? Bots are less CPU intensive so you get better ops/s in megabases
minus-squareblimpkit@lemmy.mlOPlinkfedilinkEnglisharrow-up3·13 days agoİ like the design but there is the issue bots batteries running out and the queue at the roboports. I guess I will remove it with a mod then it will work.
minus-squareBo7a@piefed.calinkfedilinkEnglisharrow-up5·13 days agoBuild more roboports along their path and they won’t queue up.
Too much with respect to what? Do you like the design? Bots are less CPU intensive so you get better ops/s in megabases
İ like the design but there is the issue bots batteries running out and the queue at the roboports. I guess I will remove it with a mod then it will work.
Build more roboports along their path and they won’t queue up.