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simple@lemm.ee to Games@lemmy.worldEnglish · 2 years ago

Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

www.gamesradar.com

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  • games@sh.itjust.works
  • games@lemmit.online
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Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

www.gamesradar.com

simple@lemm.ee to Games@lemmy.worldEnglish · 2 years ago
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  • games@sh.itjust.works
  • games@lemmit.online
Dancing Duelists is built on a new engine

TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: https://megacrit.itch.io/dancing-duelists

  • SirNuke@lemmy.dbzer0.com
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    2 years ago

    Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

    • HumanitysHammer@lemmy.world
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      2 years ago

      One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot

      • micka190@lemmy.world
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        2 years ago

        That was an interesting read, thanks!

      • Fraylor@lemm.ee
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        2 years ago

        Thanks for this. Good article.

      • EarMaster@lemmy.world
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        To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place…

    • Schaedelbach@feddit.de
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      2 years ago

      Cassette Beasts was also made with Godot! https://godotengine.org/article/godot-showcase-cassette-beasts/

      • Defaced@lemmy.world
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        2 years ago

        Cassette beasts is so damn good! It’s pokemon, but better and unique.

        • ManjuuLemmy@lemmy.world
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          2 years ago

          It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.

    • Puzzle_Sluts_4Ever@lemmy.world
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      Removed by mod

      • roguetrick@kbin.social
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        “unfair” by the fanboys

        There can’t honestly be a lot of them. I’m sure even folks who donated don’t have that much of their personal ego wrapped up in a game engine. Not to say there aren’t none, of course, because there’s always people who really will cling to anything.

        • wahming@monyet.cc
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          2 years ago

          I see you’re new to the Internet

    • simple@lemm.eeOP
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      2 years ago

      Apparently, yes! https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

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