I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


There’s a few ways to play this game, saying this as someone who has sunk nearly 1000 hours over the years.
The main bus strategy is one of the most popular, and it is highly efficient. However this sucks all the fun out of the game for me. It feels like just tacking on yet another section of the factory and everything is already mostly figured out for you. The grid strategy with trains surrounding each square is even worse.
If this is how you guys are playing and it isn’t enjoyable, try just going full spaghetti. Half the fun for me is trying to squeeze in some new area and figuring out all the turns, underground belts and pipes, etc.
And the game really opens up when you get to Vulcanus. Most people pretty much abandon their Nauvis base other than for a few things like importing science.
Yeah, I always ended up doing custom bases for each resource, and then tying it all together with trains. It kept things fresh, because main bus designs absolutely suck the fun out of it. A properly organized and optimized train network is truly a marvel to behold. I always avoided going full grid with my trains, simply because I wanted to avoid the exact “micro factory inside of each square” problem you touched on.
I used a grid for my trains, but only to make blueprinting easier. Nothing worse than bringing two tracks from different parts of your base together, only to realize they can’t actually mate because the damned tracks are off by one square (one started on an odd square, another started on an even) and the tracks literally won’t let you bend them into place to meet in the middle. The grid was simply a standardized track length, so I knew my intersections would always meet up cleanly. Basically, I wanted to avoid this problem:
But I also haven’t touched Space Age at all, so maybe trains are an old meta by now.
Tracks not being able to touch have not been a problem for years, I think.