I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Metroid: Dread. Awful controls, and REALLY awful late-game bosses. Sucks, cause there’s otherwise a lot to love about it.
Nine Sols. With only one exception, every boss started with a good, fun, design, and then felt compelled to escalate to the point that all the fun was ruined, and then keep going. Again, really sucks, cause there’s a ton to love about it.
Interesting take with Dread, because it’s one of my favorites. The only section I legitimately dislike is ::: spoiler Tap for spoiler the one EMMA that can fucking see through walls :::. That one specific boss can get fucked.