Fortunately whether you in particular are impressed by a fraction of what one random person happens to like, has no bearing on whether we are in fact getting more good games than ever, nor is the amount of hours you get out of game a metric for quality.
That you like the types of games you can immerse yourself in for those amounts of time is a matter of taste. A game can have a runtime of 15 minutes and still be worth both making and playing.
Let me keep going.
Crying Suns
Lumencraft
Death’s Door
Frostpunk 1/2
Moonlighter 1/2
The Long Dark
Iron Nest
Dead Cells
Slay the Spire 1/2
Project Zomboid (theoretically still not 1.0)
Outer Wilds
Hollow Knight: Silksong (ABSOLUTELY MASSIVE TITLE, and it’s indie)
Ultrakill
Signalis (One of my favorite horror titles of all time, maybe “the” favorite)
Return of the Obra Dinn
Nuclear Option (speaking of games you can sink hundreds of hours into)
CAIRN
Risk of Rain 2
Judas (upcoming)
Hardspace: Shipbreaker
Schedule 1 (another massive title, while I’m personally uninterested)
The point, is that things are going fantastic. Whether one or none of the new games succeeding today are up your alley. That you already found your evergreen timesinks, is great. But it is a fact that more indie titles are getting traction than ever before, and more people are opting out of AAA titles with expiry dates.
That’s the thing. You can keep playing your 2013 titles forever. And more games that work like that are being released, and succeeding, than ever before.
That’s a good thing no matter how you look at it.
There is genuinely so much to play I can’t keep up. I regularly discover stuff from the last several years I had no idea existed, but which is exactly the type of thing I like.
Go look. Tons of these games have absolutely no ad campaigns, and I find a lot of them through word-of-mouth via friends, or the communities of other games I play.
I wouldn’t think of zomboid as a new game, got it ages ago. It’s alright, not a massive fan of permadeath though. Especially in a game with easy potential for many many hours of progress on a save. If a run is fairly short then I am ok with it. Like extraction shooters typically do, just dislike the PvP aspect of a lot of them.
That actually brings me to zero sievert - that is pretty good. Though it doesn’t feel like it’s really balanced around the mode where you lose your inventory on death.
I’ll take a look into more on the list later. I used chatgpt last night (yeah, perhaps not the best source of info) but it did find a few games that sound interesting. Got a list on my PC to search through later, some are so cheap on gog right now I might grab them. A £2 game is probably fine even if it only has 10s of hours of playtime.
Good start.
Fortunately whether you in particular are impressed by a fraction of what one random person happens to like, has no bearing on whether we are in fact getting more good games than ever, nor is the amount of hours you get out of game a metric for quality.
That you like the types of games you can immerse yourself in for those amounts of time is a matter of taste. A game can have a runtime of 15 minutes and still be worth both making and playing.
Let me keep going.
The point, is that things are going fantastic. Whether one or none of the new games succeeding today are up your alley. That you already found your evergreen timesinks, is great. But it is a fact that more indie titles are getting traction than ever before, and more people are opting out of AAA titles with expiry dates.
That’s the thing. You can keep playing your 2013 titles forever. And more games that work like that are being released, and succeeding, than ever before.
That’s a good thing no matter how you look at it.
There is genuinely so much to play I can’t keep up. I regularly discover stuff from the last several years I had no idea existed, but which is exactly the type of thing I like.
Go look. Tons of these games have absolutely no ad campaigns, and I find a lot of them through word-of-mouth via friends, or the communities of other games I play.
I wouldn’t think of zomboid as a new game, got it ages ago. It’s alright, not a massive fan of permadeath though. Especially in a game with easy potential for many many hours of progress on a save. If a run is fairly short then I am ok with it. Like extraction shooters typically do, just dislike the PvP aspect of a lot of them.
That actually brings me to zero sievert - that is pretty good. Though it doesn’t feel like it’s really balanced around the mode where you lose your inventory on death.
I’ll take a look into more on the list later. I used chatgpt last night (yeah, perhaps not the best source of info) but it did find a few games that sound interesting. Got a list on my PC to search through later, some are so cheap on gog right now I might grab them. A £2 game is probably fine even if it only has 10s of hours of playtime.