• UnderpantsWeevil@lemmy.world
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      5 days ago

      Sort of the joke of all this. I remember the Good Ole Days of installing a Blizzard game and then getting a gigabyte or more of Day One updates before I could start playing.

        • UnderpantsWeevil@lemmy.world
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          5 days ago

          I mean, broadly speaking, I appreciate that companies can periodically patch and re-balance games. The internet has been amazing for the modding community as well. You’d have never seen Counterstrike or Team Fortress go mainstream without the ability to digitally distribute content like this.

          But you do get this impulse to release a product in what is effectively a large-scale beta test and then slap band-aids on it until it’s playable. Or give up support on it if it doesn’t sell well on launch.

    • chiliedogg@lemmy.world
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      4 days ago

      That’s honestly the only solution with the size of these games. Yeah, old games used to come on multiple discs you’d swap when you reached the next chapter or whatever, but even that isn’t practical these days with the amount of resources that need to be loaded into and out of RAM at any given time.