Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 4 days agoFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comexternal-linkmessage-square42linkfedilinkarrow-up170arrow-down15file-text
arrow-up165arrow-down1external-linkFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 4 days agomessage-square42linkfedilinkfile-text
minus-squarejtrek@startrek.websitelinkfedilinkEnglisharrow-up5arrow-down6·4 days agoThe game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up6·3 days ago There are instant death scenarios. Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
The game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
car, bucket, pebble…