First of all, it’s a quick-save game. There’s almost no meaningful stakes. Even if someone turned out to be a synth that betrayed you, at worst you’d just go back to the last auto save.
Second, even if they did the combat is so janky you’d probably get shot a couple times, realize what’s happening, and then win the fight anyway.
Third, that never happens.
The whole game is an incoherent mess. It’s three under baked games in a trench coat.
I highly highly recommend you give survival mode a try. Prepare to die a lot trying to get past concord. So many weird mechanics start making a ton of sense.
Nonsense.
First of all, it’s a quick-save game. There’s almost no meaningful stakes. Even if someone turned out to be a synth that betrayed you, at worst you’d just go back to the last auto save.
Second, even if they did the combat is so janky you’d probably get shot a couple times, realize what’s happening, and then win the fight anyway.
Third, that never happens.
The whole game is an incoherent mess. It’s three under baked games in a trench coat.
If you save-scum then that is on you for not knowing how to play a role-playing-game.
Making non-optimal choices is part of the gameplay to weave better stories.
“save scum” is a new term for me. Is it similar to “save spamming”?
Reloading saves until you get the outcome you’re after.
The game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
car, bucket, pebble…
Not if you play survival mode, the only way to play 4.
Apparently it saves when you sleep in a bed, so I guess there are some stakes but they’re still pretty low.
Never played survival mode myself
I highly highly recommend you give survival mode a try. Prepare to die a lot trying to get past concord. So many weird mechanics start making a ton of sense.