The Commonwealth is no joke

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    5 days ago

    Then they kinda failed, since you’re never really threatened by anything to make you paranoid of synths. Lotta talk about how anyone could be one and betray you; but it never really happens in a way that would really get the player paranoid. They even have a list of actual synth plants throughout the commonwealth inside a terminal at the Institute which you get access to fairly early on, removing almost every possible mystery about it.

    The Thing did a much better job of inducing paranoia that your allies may actually be the monster.

    If telling not showing things in a movie is a cardinal sin of writing, then it should be considered doubly awful for a video game to tell you, not show you, and not even let you act it out.

    • stoy@lemmy.zip
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      5 days ago

      The synths in FO4 always seemed like a random boogeyman, apart from a few jump scares and fights that doesn’t really matter, they don’t seem to be that scary.

      The entire institute thing about replacing people with synths is just dumb, they already have synth birds to spy on the commonwealth, why replace people at all? Better to just introduce new people with less risk of detection

    • VitoRobles@lemmy.today
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      5 days ago

      Yep! That was my take.

      Spoilers: when one of your followers discovers they were secretly a synth, it wasn’t a big realization. It was like, “Yeah okay so imma go explore over there and kill some more super mutants. You wanna come and carry my burden or nah?”

      Bethesda just can’t seem to nail strong consistent storytelling. At least not compared to Rockstar, or dare I say it, Ubisoft. Which is weird because their DLC, like Shivering Isles/Tribunal & Blood Moon, and Far Harbor were pretty good in the story department.