The Picard Maneuver@piefed.world to Games@lemmy.worldEnglish · 6 days agoThe developers of PEAK, explaining how they decided on pricing for their game. media.piefed.worldimagemessage-square175linkfedilinkarrow-up11.02Karrow-down119 cross-posted to: gamedev@lemmy.world
arrow-up11Karrow-down1imageThe developers of PEAK, explaining how they decided on pricing for their game. media.piefed.worldThe Picard Maneuver@piefed.world to Games@lemmy.worldEnglish · 6 days agomessage-square175linkfedilink cross-posted to: gamedev@lemmy.world
minus-squareYeahToast@aussie.zonelinkfedilinkEnglisharrow-up9·5 days agoAin’t no one surviving on a 5% profit margin
Ain’t no one surviving on a 5% profit margin