I took it a step further once: we were playing DSA (can’t recommend, I don’t like the system) and it has a spell called Objectovoco (German source, sorry). That spell allows you to ask objects yes or no questions that they have to answer truthfully. So I was basically interrogating the furniture when we were supposed to have no witnesses to ask.
“The Black Eye.” The spell name is interesting, coming from a German game - “object” is spelled the English way and “voco” clearly alludes to “vocal,” an English word that derives from Latin, not German.
@samus12345@excral DSA uses a sort of garbled Latin for spells (and Latin as the “old” language Bosparano, with modern Garethi represented as German. Doesn’t make sense in context, but it keeps with the quasi-medieval feel of the setting)
I took it a step further once: we were playing DSA (can’t recommend, I don’t like the system) and it has a spell called Objectovoco (German source, sorry). That spell allows you to ask objects yes or no questions that they have to answer truthfully. So I was basically interrogating the furniture when we were supposed to have no witnesses to ask.
I love that spell idea I’m stealing it
I might use the spell just to find out what kind of voice random objects have.
“The Black Eye.” The spell name is interesting, coming from a German game - “object” is spelled the English way and “voco” clearly alludes to “vocal,” an English word that derives from Latin, not German.
@samus12345 @excral DSA uses a sort of garbled Latin for spells (and Latin as the “old” language Bosparano, with modern Garethi represented as German. Doesn’t make sense in context, but it keeps with the quasi-medieval feel of the setting)