If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.
This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.
Agree but man it is punishing to get smacked back to a bench 6 screens back.
That’s the point?
Are tedium and difficulty the same thing?
No, they’re not, and that is the whole point.
If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.
This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.
Hmm, fair point.