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misk@piefed.social to Games@sh.itjust.worksEnglish · 2 days ago

Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

www.dexerto.com

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Hollow Knight: Silksong devs address difficulty concerns: “You have choices”

www.dexerto.com

misk@piefed.social to Games@sh.itjust.worksEnglish · 2 days ago
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Hollow Knight: Silksong devs address difficulty concerns: “You have choices” - Dexerto
www.dexerto.com
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Silksong devs have addressed difficulty concerns in a new interview, assuring players they always have multiple choices.
  • Bigfish@lemmynsfw.com
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    2 days ago

    Agree but man it is punishing to get smacked back to a bench 6 screens back.

    • silly goose meekah@lemmy.world
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      2 days ago

      That’s the point?

      • carmo55@lemmy.zip
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        1 day ago

        Are tedium and difficulty the same thing?

        • RichardDegenne@lemmy.zip
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          2 hours ago

          No, they’re not, and that is the whole point.

          If you could die a hundred times and never lose any progress, Pharloom wouldn’t feel dangerous or unwelcoming.

          This feeling you get when you’re running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.

        • silly goose meekah@lemmy.world
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          1 day ago

          Hmm, fair point.

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