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Owl [he/him]@hexbear.net to memes@hexbear.netEnglish · 2 years ago

Gaming advice

hexbear.net

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Gaming advice

hexbear.net

Owl [he/him]@hexbear.net to memes@hexbear.netEnglish · 2 years ago
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  • KFCDoubleDoink [any]@hexbear.net
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    2 years ago

    I hate the insistence that any randomness be taken out of “competitive” games. Like a football or a golfball never got a bad bounce.

  • ThePokeYen [she/her, comrade/them]@hexbear.net
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    2 years ago

    real

  • Weedian [he/him]@hexbear.net
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    2 years ago

    I never got over the axtinguisher/degreaser nerf

    • git [he/him, comrade/them]@hexbear.net
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      2 years ago

      Pyro players when they’re asked to plan more than one action in advance sweat .

      • KFCDoubleDoink [any]@hexbear.net
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        2 years ago

        Just for that I’m spamming scorch shot from spawn this-is-fine

      • Weedian [he/him]@hexbear.net
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        2 years ago

        pyro is just w+m1

        me hiding around a corner ready to puff and sting

        nooooo nerf the pyro

  • UlyssesT@hexbear.net
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    7 months ago

    deleted by creator

  • Dirt_Owl [comrade/them, they/them]@hexbear.net
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    2 years ago

    What if I use a skill that increases crit chance

    • Ho_Chi_Chungus [she/her]@hexbear.net
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      2 years ago

      It’s been years since I’ve really played TF2 but I believe you can increase random critical hit chance by getting assist damage

      • git [he/him, comrade/them]@hexbear.net
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        2 years ago

        It’s a bonus scaling modifier on top of a base 2% based on any damage done in the last twenty seconds, not just assist damage. It caps at 10% at 800 recent damage done. Melee weapons have a base of 15%, with bonus crit modifier capped at 45%.

        • Ho_Chi_Chungus [she/her]@hexbear.net
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          2 years ago

      • alcoholicorn [comrade/them, doe/deer]@hexbear.net
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        2 years ago

        That used to be an absurdly strong strategy in pubs, before the crit nerf 800 damage in 30 seconds got you up to the max of ~50% crit chance, 80% for melee.

        So you’d just pop around a corner as demo and airburst stickies at the heavy until you got a crit, then go ham knowing half your shots were going to be crits and it’d be trivial to keep up 800 damage until the team was wiped.

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