Why roll to hit? Her purpose is to cast spirit guardians and play tag with enemies.
I think I put points into wisdom for her to try to help, it did not.
There is a magic rapier in act 2 that will use a spellcasters ability instead of STR/Dex. Granted there’s the minor issue of Shadow heart not normally being able to use rapiers
Location Spoilers
In the ilithid colony when you rescue Mazuria and you demand a reward.
By that time Shart should have 18 or 20 WIS which would offset the lack of a proficiency bonus. Totally worth it since it’s also a +2 weapon, it gives +1 to spell save DC, and it lets you summon a cambion ally once per long rest.
Although if you are that committed to using Shart as a melee attacker it’s probably more efficient to just respec into the War domain. I know Trickery is more thematic, but it always feels weak to me. Maybe just because stealth gameplay is so tedious.
EDIT: I forgot that lack of proficiency also means you can’t use any of the rapier maneuvers. I don’t know if it affects any of the weapon’s other features though.
Fair. I don’t give her the weapon. I usually respec her into a light cleric… for much the same logic you gave, plus I think it’s more thematic.
This is the curse of all clerics. In my D&D campaign where I play a cleric I always roll like shit. My other characters are fine. But a cleric can’t hit the broad side of a barn.
Not sure if it’s just a cleric thing. I played a rogue and could never hit anything, fixed the issue by ditching that character for a barbarian, now my dice rolls actually hit stuff
How she talks about wanting to be a Dark Justicar. I always respec her stats and make her a paladin. Right now she is smashing! with a great ax.
If you respec her as a paladin, she even gets a tag “Paladin of Shar” so you can still use a lot of her religious dialogue options! Paladins don’t normally get to choose a patron deity in this game, so it was a pleasant surprise.
I didn’t realize that! I had her break her oath because I felt the dark paladin is more in line with Shar.
I figured she would break her oath on my evil playthrough but didn’t think about it too much. Made it all the way to act 3, didn’t break her oath until she landed the killing blow on Valeria in the tribunal.
By that point I felt like the oathbreaker subclass messed up my playstyle because it didn’t synergize as well with the spells and equipment I liked to use. I went ahead and restored her oath
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