inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 19 hours agoHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square81fedilinkarrow-up1348arrow-down19cross-posted to: pcgaming@lemmy.ca
arrow-up1339arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 19 hours agomessage-square81fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squarecactusupyourbutt@lemmy.worldlinkfedilinkEnglisharrow-up4·7 hours agoas a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
minus-squaremriswith@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-25 hours agoYea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.
as a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.